Commit History

Autor SHA1 Mensaxe Data
  Ricardo Cabello 6b6eb8f07a Merge pull request #6742 from echevil/dev %!s(int64=10) %!d(string=hai) anos
  Chen Pang 7690107a0b Fixed dashed lines. Issue #6699 %!s(int64=10) %!d(string=hai) anos
  dubejf 324cfb9dc6 Fix typos %!s(int64=10) %!d(string=hai) anos
  WestLangley 5e2502286a Added support for tangents and uvs2 to BufferGeometry and DirectGeometry %!s(int64=10) %!d(string=hai) anos
  Mr.doob e1dd371caf DirectGeometry: material is no longer used. %!s(int64=10) %!d(string=hai) anos
  Mr.doob d5f3b24977 BufferGeometry: Moved morph/skinned code to fromDirectGeometry() %!s(int64=10) %!d(string=hai) anos
  Mr.doob a28f4e9b7c DirectGeometry: Added indices back. %!s(int64=10) %!d(string=hai) anos
  Mr.doob ca16519357 DirectGeometry: Rescued skins. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 3b59e21755 DirectGeometry: Rescued MorphTargets. %!s(int64=10) %!d(string=hai) anos
  Mr.doob ed0b2eafe8 DirectGeometry: Removed indices. %!s(int64=10) %!d(string=hai) anos
  Mr.doob a3894e6ea1 Store DirectGeometry in geometry.__directGeometry by now. Handle *needsUpdate. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 4d374abbdc DirectGeometry now acts as intermediary between Geometry and BufferGeometry. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 39e8a9762d Renamed DynamicGeometry to DirectGeometry. %!s(int64=10) %!d(string=hai) anos
  Mr.doob c2da7a27d3 Merge branch 'patch-6' of https://github.com/brason/three.js into dev %!s(int64=10) %!d(string=hai) anos
  Brage Nilsson e0e701d88b BufferGeometry.fromDynamicGeometry: fix copying of colors %!s(int64=10) %!d(string=hai) anos
  Mr.doob 1ee4b5fc8e WebGLRenderer: Removed Object.keys() micro-optimizations for now. %!s(int64=10) %!d(string=hai) anos
  Mr.doob b99cb66e77 WebGLRenderer: Rescued morphTarget horse. %!s(int64=10) %!d(string=hai) anos
  Mr.doob c7d0583df1 WebGLRenderer: Rescuing MorphTargets. Work in Progress... %!s(int64=10) %!d(string=hai) anos
  Mr.doob e2f85057e4 Removing ShaderMaterial attributes support. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 580af4b48c BufferGeometry: Use Float32Attribute where appropriate. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 440eb4c853 BufferGeometry.setFromObject(): Handle geometries with face and vertex normals. %!s(int64=10) %!d(string=hai) anos
  Mr.doob cdcdde9337 Reverted console.* to THREE.* change. See #5791. %!s(int64=10) %!d(string=hai) anos
  Greg French 71167fb5c7 Added missing semicolons %!s(int64=10) %!d(string=hai) anos
  Mr.doob 25ffb41e64 Refactored Texture.toJSON implementation. See #6509 %!s(int64=10) %!d(string=hai) anos
  Fabian Lange dad328077d use strict (in)equalities %!s(int64=10) %!d(string=hai) anos
  Mr.doob ee4ba9d2f8 BufferGeometry: Clean up. %!s(int64=10) %!d(string=hai) anos
  Ben Adams c49dcddcdb Copy BufferGeo to self or InstancedGeo %!s(int64=10) %!d(string=hai) anos
  Mr.doob 18839c8a2b BufferGeometry.setFromObject(): Support Skinning. %!s(int64=10) %!d(string=hai) anos
  Mr.doob ba5e171d00 *.toJSON tweaks %!s(int64=11) %!d(string=hai) anos
  Mr.doob 3b4bacdcb6 BufferGeometry and WebGLRenderer robustness. %!s(int64=11) %!d(string=hai) anos

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