Takahiro
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718d48313f
Export Toon Map from MMDLoader
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9 лет назад |
Peter Whidden
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449d18aeaf
Intersection option for WebGLRenderer clipping method (#9470)
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9 лет назад |
Mr.doob
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2de8d873d2
WebGLProgram clean up.
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9 лет назад |
skyburchard
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60643c80e6
fix bug where RawShaderMaterial was breaking when using cutomDefines with customExtensions issue #9546 (#9553)
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9 лет назад |
Mr.doob
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193f62a8f1
Removed no longer needed closures. See #9395.
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9 лет назад |
Rich Harris
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f65e669af9
Modules (#9310)
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9 лет назад |
Mr.doob
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d8ac097c23
WebGLProgram: Reverted RawShaderMaterial SHADER_NAME. See #9120.
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9 лет назад |
Mr.doob
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0d81c76a92
Clean up.
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9 лет назад |
WestLangley
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23404d4b79
Added support for custom defines (#9120)
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9 лет назад |
tschw
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494e016dea
Automated uniform.<name>.type. (#8606)
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9 лет назад |
Ben Houston (Clara.io)
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ebaa0d643f
remove ability to set depth formula on MeshDepthMaterial. (#8602)
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9 лет назад |
tschw
|
fc4687acd3
Structured Uniforms Completion (#8585)
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9 лет назад |
Ben Houston (Clara.io)
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148c47bcb9
DepthFormat + DepthPacking on MeshDepthMaterial (#8573)
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9 лет назад |
tschw
|
c46846127e
Clipping planes
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9 лет назад |
Mr.doob
|
867baa0601
WebGLRenderer: More shadow collection refactoring. See #8379.
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10 лет назад |
Mr.doob
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9d3cf8c2f5
Merge branch 'physical_lights' of http://github.com/bhouston/three.js into dev
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10 лет назад |
Ben Houston
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c2ea1ff659
physicallyCorrect -> physicallyCorrectLights.
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10 лет назад |
Mr.doob
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a51411ab6c
Clean up.
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10 лет назад |
Ben Houston
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bca32d50e9
physicalLights -> physicallyCorrect, PHYSICAL_LIGHTS -> PHYSICALLY_CORRECT, update documentation.
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10 лет назад |
Ben Houston
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0abbb037dd
implement basic physical lights mode.
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10 лет назад |
Ben Houston
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8ed3615868
add support for cineon tone mapping.
|
10 лет назад |
Ben Houston
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b701b7eb00
inline tone mapping mostly works.
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10 лет назад |
Ben Houston
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47c1f47f6d
minor fixes for premultiplied alpha option on materials.
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10 лет назад |
Ben Houston
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9236121413
support pre-multipled alpha on materials.
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10 лет назад |
Mr.doob
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5e031b9e26
WebGLProgram: I believe GAMMA_INPUT and GAMMA_OUTPUT are no longer needed. /cc @bhouston
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10 лет назад |
Mr.doob
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24d32ead01
WebGLProgram* clean up.
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10 лет назад |
Ben Houston
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53bf8967bd
Merge branch 'pmrem2' into output_encoding
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10 лет назад |
Ben Houston
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f40a9f55be
have linearToOutputTexel the last encoding function as it is used last.
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10 лет назад |
Ben Houston
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a763534c70
add support for linearToOutputTexel texture.encoding.
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10 лет назад |
Mr.doob
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462d8d7c9d
Merge branch 'material_glsl_files' of https://github.com/bhouston/three.js into dev
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10 лет назад |