История коммитов

Автор SHA1 Сообщение Дата
  Takahiro 718d48313f Export Toon Map from MMDLoader 9 лет назад
  Peter Whidden 449d18aeaf Intersection option for WebGLRenderer clipping method (#9470) 9 лет назад
  Mr.doob 2de8d873d2 WebGLProgram clean up. 9 лет назад
  skyburchard 60643c80e6 fix bug where RawShaderMaterial was breaking when using cutomDefines with customExtensions issue #9546 (#9553) 9 лет назад
  Mr.doob 193f62a8f1 Removed no longer needed closures. See #9395. 9 лет назад
  Rich Harris f65e669af9 Modules (#9310) 9 лет назад
  Mr.doob d8ac097c23 WebGLProgram: Reverted RawShaderMaterial SHADER_NAME. See #9120. 9 лет назад
  Mr.doob 0d81c76a92 Clean up. 9 лет назад
  WestLangley 23404d4b79 Added support for custom defines (#9120) 9 лет назад
  tschw 494e016dea Automated uniform.<name>.type. (#8606) 9 лет назад
  Ben Houston (Clara.io) ebaa0d643f remove ability to set depth formula on MeshDepthMaterial. (#8602) 9 лет назад
  tschw fc4687acd3 Structured Uniforms Completion (#8585) 9 лет назад
  Ben Houston (Clara.io) 148c47bcb9 DepthFormat + DepthPacking on MeshDepthMaterial (#8573) 9 лет назад
  tschw c46846127e Clipping planes 9 лет назад
  Mr.doob 867baa0601 WebGLRenderer: More shadow collection refactoring. See #8379. 10 лет назад
  Mr.doob 9d3cf8c2f5 Merge branch 'physical_lights' of http://github.com/bhouston/three.js into dev 10 лет назад
  Ben Houston c2ea1ff659 physicallyCorrect -> physicallyCorrectLights. 10 лет назад
  Mr.doob a51411ab6c Clean up. 10 лет назад
  Ben Houston bca32d50e9 physicalLights -> physicallyCorrect, PHYSICAL_LIGHTS -> PHYSICALLY_CORRECT, update documentation. 10 лет назад
  Ben Houston 0abbb037dd implement basic physical lights mode. 10 лет назад
  Ben Houston 8ed3615868 add support for cineon tone mapping. 10 лет назад
  Ben Houston b701b7eb00 inline tone mapping mostly works. 10 лет назад
  Ben Houston 47c1f47f6d minor fixes for premultiplied alpha option on materials. 10 лет назад
  Ben Houston 9236121413 support pre-multipled alpha on materials. 10 лет назад
  Mr.doob 5e031b9e26 WebGLProgram: I believe GAMMA_INPUT and GAMMA_OUTPUT are no longer needed. /cc @bhouston 10 лет назад
  Mr.doob 24d32ead01 WebGLProgram* clean up. 10 лет назад
  Ben Houston 53bf8967bd Merge branch 'pmrem2' into output_encoding 10 лет назад
  Ben Houston f40a9f55be have linearToOutputTexel the last encoding function as it is used last. 10 лет назад
  Ben Houston a763534c70 add support for linearToOutputTexel texture.encoding. 10 лет назад
  Mr.doob 462d8d7c9d Merge branch 'material_glsl_files' of https://github.com/bhouston/three.js into dev 10 лет назад

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