История коммитов

Автор SHA1 Сообщение Дата
  Mr.doob 480968249d Added AudioAnalyser. 10 лет назад
  Mr.doob a0db9814e6 Renamed normal_phong_fragment.glsl to normal_fragment.glsl 10 лет назад
  Mr.doob 8ad7a3ee02 Merge pull request #7562 from vincent-courtalon/dev_audio_#7485 10 лет назад
  Mr.doob 69b2d8e24e WebGLRenderer: Added WebGLLights. 10 лет назад
  vincent courtalon 5d363fdd72 renaming PositionAudio to PositionalAudio 10 лет назад
  vincent 3ad4b7fe0f evolution of Audio, adding buffer management, ambient sound, master volume 10 лет назад
  Mr.doob 666630446c Prettified dynamic Uniforms. @arose note that I've changed the object, camera order. See #7048. 10 лет назад
  Mr.doob 0de14543d9 Renamed MeshPhysicalMaterial back to MeshStandardMaterial. 10 лет назад
  Mr.doob 26633fa1ca WebGLRenderer: Removed no longer used WebGLMaterials. See #7440. 10 лет назад
  Mr.doob 3861491bfd Added WebGLMaterials. 10 лет назад
  Mr.doob f3975a475b Moved audio out of extras. 10 лет назад
  Mr.doob d09017fa25 Merge pull request #7324 from bhouston/simplified_lighting 10 лет назад
  Mr.doob 749b83a554 Added Three.Legacy. 10 лет назад
  tschw c32f31a587 Animation: New API, caching and masses. 10 лет назад
  tschw 4126288ad3 Moved Interpolant family of classes to math. 10 лет назад
  tschw 2e5d9ef6b3 Animation: Interpolants & extensibility overhaul. 10 лет назад
  Ben Houston 28997aa732 accumulate all indirect diffuse sources and then apply a single diffuse indirect BRDF. 10 лет назад
  Ben Houston c5e001a74b incorporate ambientLightColor into standardized BRDF calculations. 10 лет назад
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 10 лет назад
  Ben Houston e40d3f7cfd remove no longer used hemilight_fragment.glsl 10 лет назад
  Ben Houston fdaad8df8b Merge branch 'dev' of git@github.com:mrdoob/three.js into simplified_lighting 10 лет назад
  Mr.doob 91d6c8d1ab Renamed MeshStandardMaterial to MeshPhysicalMaterial. See #7381. 10 лет назад
  Mr.doob bc6ed16c69 Merge pull request #7381 from WestLangley/dev-standard 10 лет назад
  WestLangley e5443a185b Inital PR for MeshStandardMaterial 10 лет назад
  Mr.doob 69005710c6 WebGLRenderer: Unified lights_pars. 10 лет назад
  Mr.doob 8f0ceef122 Renamed Channels to Layers. 10 лет назад
  Mr.doob d36df79035 Basic Channels implementation. See #5180 and #5931. 10 лет назад
  Mr.doob 839efa1817 Added CubeTextureLoader. 10 лет назад
  Ben Houston 5d4ad85135 rely less on the preprocessing, add GGX shader with SmithGeometry visibility, GGX distribution. 10 лет назад
  Mr.doob f1d3105ca6 Refactored Light's shadow API. 10 лет назад

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