mrdoob
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77ebf275e8
PointShadowNode: Refactor to use native cube depth texture (#32379)
|
1 ay önce |
Caden Parker
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e1eca27d7b
TSL: Introduce float packing / unpacking intrinsics (#32329)
|
1 ay önce |
sunag
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d31f77158e
WebGPURenderer: Improve cache bindings from node uniforms (#32244)
|
2 ay önce |
Christian Helgeson
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6a84a807bc
TSL: Add `bitCount` functions (#31990)
|
2 ay önce |
Shota Matsuda
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cbc975bfee
WebGLBackend: Fix functions with struct layouts cannot resolve struct types (#32000)
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3 ay önce |
Christian Helgeson
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38903546cc
GLSLNodeBuilder: Adjustments and Polyfill (#31999)
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3 ay önce |
Christian Helgeson
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4df2228424
TSL: Use GlobalID in Compute Water, Update IndexNode Comments (#31941)
|
3 ay önce |
sunag
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27255fe9cb
Renderers: Use internal `log`, `warn` and `error` functions instead of the system ones (#31790)
|
4 ay önce |
Shota Matsuda
|
1e6ed3fd25
TSL: Fix coordinate types for `load()` on 3D texture nodes (#31775)
|
4 ay önce |
Shota Matsuda
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4d69cdce0a
GLSLNodeBuilder: Fix `texture()` code generation for depth texture (#31770)
|
4 ay önce |
Christian Helgeson
|
b261c86ba5
TSL: Fix `bitcast` type resolver (#31746)
|
4 ay önce |
Shota Matsuda
|
4047f2e8bf
GLSLNodeBuilder: Fix `texelFetch*()` code generation with depth textures. (#31760)
|
4 ay önce |
Shota Matsuda
|
d40e7529cb
TSL: Add texture offset feature (#31715)
|
4 ay önce |
Christian Helgeson
|
60d89545b8
TSL: Introduce `uniformFlow()` (#31531)
|
5 ay önce |
sunag
|
15c438aceb
TSL: Add missing `label()` rename (#31546)
|
5 ay önce |
Christian Helgeson
|
7b31083d56
NodeBuilder - Fix Interpolation (#31222)
|
7 ay önce |
Renaud Rohlinger
|
84b6feb783
WebGPURenderer: Array-Based RenderTarget Refactor (#30959)
|
8 ay önce |
Rik Cabanier
|
1497215b4a
Multiview support for webgpu renderer (#30920)
|
9 ay önce |
Christian Helgeson
|
32e12df85c
TSL: Introduce `varying.setInterpolation()` (#30582)
|
9 ay önce |
Renaud Rohlinger
|
8cccca77a5
WebGPURenderer: Introduce Shadow Map Array (#30830)
|
9 ay önce |
sunag
|
51856a60ad
TSL: Fix `equal()` inconsistent (#30777)
|
10 ay önce |
sunag
|
ba6fa5aac4
NodeMaterial: Add support for `compute()` integrated into the material (#30768)
|
10 ay önce |
Samuel Rigaud
|
ddfa74b9e4
Docs: fix types (#30677)
|
10 ay önce |
ZonkyPop
|
fcc8bd6555
GLSLNodeBuilder: Check texture type when declaring usampler3D/sampler3D uniforms (#30608)
|
10 ay önce |
Michael Herzog
|
d995617a05
Docs: Document nullable types according to JSDoc spec. (#30466)
|
11 ay önce |
Michael Herzog
|
4f3c02b894
Docs: Do not capitalize primitive types. (#30461)
|
11 ay önce |
Michael Herzog
|
8137a7ed7a
GLSLNodeBuilder: Fix usage of `flat` qualifier. (#30428)
|
11 ay önce |
Michael Herzog
|
0b79d6f41a
Examples: Clean up. (#30419)
|
11 ay önce |
sunag
|
2dc9a7ed82
TSL: Introduce `struct` (#30394)
|
11 ay önce |
sunag
|
7c01f6e41b
TSL: Introduce `array()` (#30386)
|
11 ay önce |