mrdoob
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77ebf275e8
PointShadowNode: Refactor to use native cube depth texture (#32379)
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1 miesiąc temu |
Caden Parker
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e1eca27d7b
TSL: Introduce float packing / unpacking intrinsics (#32329)
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1 miesiąc temu |
Christian Helgeson
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f9dced02d0
WebGPUBindingUtils - Buffer Labeling Adjustment (#32247)
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2 miesięcy temu |
sunag
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d31f77158e
WebGPURenderer: Improve cache bindings from node uniforms (#32244)
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2 miesięcy temu |
Renaud Rohlinger
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3c2dc9dfa3
WGSLNodeBuilder: Improve `StorageTexture3D` support (#32150)
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2 miesięcy temu |
Renaud Rohlinger
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195f172cce
Examples: Fix compute_texture_pingpong example (#32039)
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3 miesięcy temu |
Renaud Rohlinger
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e1809743e6
WebGPURenderer: Allow manual mipmap creation with StorageTexture (#31983)
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3 miesięcy temu |
Christian Helgeson
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38903546cc
GLSLNodeBuilder: Adjustments and Polyfill (#31999)
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3 miesięcy temu |
Christian Helgeson
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4df2228424
TSL: Use GlobalID in Compute Water, Update IndexNode Comments (#31941)
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3 miesięcy temu |
sunag
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27255fe9cb
Renderers: Use internal `log`, `warn` and `error` functions instead of the system ones (#31790)
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4 miesięcy temu |
Shota Matsuda
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1e6ed3fd25
TSL: Fix coordinate types for `load()` on 3D texture nodes (#31775)
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4 miesięcy temu |
Christian Helgeson
|
b261c86ba5
TSL: Fix `bitcast` type resolver (#31746)
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4 miesięcy temu |
Shota Matsuda
|
36c9890a51
TSL: Refine `pow2/3/4` implementation and remove the polyfill for `pow` on Windows (#31720)
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4 miesięcy temu |
Shota Matsuda
|
d40e7529cb
TSL: Add texture offset feature (#31715)
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4 miesięcy temu |
Christian Helgeson
|
60d89545b8
TSL: Introduce `uniformFlow()` (#31531)
|
5 miesięcy temu |
sunag
|
206a1383ba
TSL: Double-check on the parents of the `atomic functions` to prevent errors (#31509)
|
5 miesięcy temu |
sunag
|
69b21597ce
Update WGSLNodeBuilder.js
|
6 miesięcy temu |
Spiri0
|
f3769ebafb
TSL: Introduce `computeKernel()` (#31402)
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6 miesięcy temu |
Michael Herzog
|
8df553ef44
WGSLNodeBuilder: Remove obsolete overwrite. (#31423)
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6 miesięcy temu |
sunag
|
b38ac17fe2
WebGPURenderer: Persistent video texture approach (#31416)
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6 miesięcy temu |
Renaud Rohlinger
|
e9277b2678
WebGPURenderer: Compute Texture 3D Example (#31337)
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6 miesięcy temu |
Spiri0
|
8d5aa7ee0d
WebGPURenderer: Add `Storage3DTexture` and `StorageArrayTexture` (#31175)
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6 miesięcy temu |
sunag
|
7ee2f21b7f
WGSLNodeBuilder: Fix use of sampler for vertex stage (#31052)
|
8 miesięcy temu |
Renaud Rohlinger
|
84b6feb783
WebGPURenderer: Array-Based RenderTarget Refactor (#30959)
|
8 miesięcy temu |
Spiri0
|
0eddad5dd7
WGSLNodeBuilder: Improve `isCustomStruct()` checking (#30525)
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8 miesięcy temu |
Rik Cabanier
|
1497215b4a
Multiview support for webgpu renderer (#30920)
|
9 miesięcy temu |
sunag
|
7c9d92b015
WebGPURenderer: Fix integer attributes using compatibility-mode (#30875)
|
9 miesięcy temu |
sunag
|
142144a5f6
WebGPURenderer: Fix `DepthTexture` if used `compatibilityMode:true` (#30869)
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9 miesięcy temu |
Christian Helgeson
|
32e12df85c
TSL: Introduce `varying.setInterpolation()` (#30582)
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9 miesięcy temu |
Renaud Rohlinger
|
8cccca77a5
WebGPURenderer: Introduce Shadow Map Array (#30830)
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9 miesięcy temu |