Historique des commits

Auteur SHA1 Message Date
  alteredq 271ba6c524 Added support for "doubleSided" mesh property to WebGLRenderer. il y a 15 ans
  alteredq f90bc532c4 Fixed stats widget appearance issues that appeared with recent Chrome updates. il y a 15 ans
  alteredq a783870b61 Refactored OBJ converter demo not to have separate materials per each sphere. il y a 15 ans
  alteredq 771674d705 Refactored Loader parameters to allow optional separate paths for texture and binary files. il y a 15 ans
  alteredq ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. il y a 15 ans
  alteredq 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. il y a 15 ans
  Mr.doob a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` il y a 15 ans
  alteredq 558e7c5db8 Added texture wrapping parameter to Texture.js. Fixed OBJ converter example to have tiled texture. il y a 15 ans
  alteredq fbd12838b1 Added refractive mapping and mixing combination mode for the environment map and the underlying material. il y a 15 ans
  alteredq 3ee99dc4c5 Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;) il y a 15 ans
  Mr.doob fbfa375d2c src/io/Loader.js ⟶ src/extras/io/Loader.js il y a 15 ans
  alteredq 9081529d84 Made all examples working again. il y a 15 ans
  Mr.doob 591c4c5bef Merging alteredq branch. il y a 15 ans
  Mr.doob 5feee3839f Trying to merge... il y a 15 ans
  Mr.doob a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` il y a 15 ans
  alteredq 7c26e04c7a Refactored common functionality out of ascii and binary loaders. il y a 15 ans
  alteredq a0fa2ae3dd Optimized binary model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly. il y a 15 ans
  alteredq 188f36be5d Optimized ASCII model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly. il y a 15 ans
  alteredq 514a2e6135 Merged with latest changes in mrdoob's branch. All hex colors should be now without baked opacity. il y a 15 ans
  alteredq 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. il y a 15 ans
  alteredq 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. il y a 15 ans
  alteredq 88c5d3e571 Forgot to build one-file version and to bump up version number. il y a 15 ans
  alteredq 1fae823482 Quick and dirty fix for OBJ converter demo: don't do backface culling to get back floor mesh that disappeared (turning it upside down gets ugly lighting). il y a 15 ans
  alteredq b150a74755 Synced with mrdoob's branch. il y a 15 ans
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. il y a 15 ans
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() il y a 15 ans
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating il y a 15 ans
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) il y a 15 ans
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. il y a 15 ans
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. il y a 15 ans

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