История коммитов

Автор SHA1 Сообщение Дата
  alteredq 09571ee3d0 Partially merged szimek's pull request 15 лет назад
  alteredq 3e36fed048 Merged astrodud's pull request. 15 лет назад
  alteredq 969490ddba Merged astrodud's pull request. 15 лет назад
  alteredq 5e99c7b8f7 Simplified Matrix4: reused code from setters in creators. 15 лет назад
  alteredq 8f29cf0324 Prettified formatting of new Matrix4 set methods and also fixed implied globals in setRotAxis. 15 лет назад
  Mr.doob 5accd0cfd7 Brought back Object3D.rotationMatrix (Projector still uses it). 15 лет назад
  Mr.doob ecedea4be1 Updated builds. 15 лет назад
  alteredq fde0754383 Refactored camera translation so that it doesn't create new vectors. 15 лет назад
  alteredq d1514ca6a7 Refactored lights handling in WebGLRenderer. 15 лет назад
  alteredq e54d9519d0 Changed wireframe rendering in WebGLRenderer to show quads. 15 лет назад
  alteredq 08f6ceef15 Small optimizations to matrix math. 15 лет назад
  alteredq d110c49c2f Added support for `flipSided` mesh property to WebGLRenderer. 15 лет назад
  alteredq 271ba6c524 Added support for "doubleSided" mesh property to WebGLRenderer. 15 лет назад
  alteredq 61e0bf0289 Synced with mrdoob's branch. 15 лет назад
  alteredq a03f714244 Added postprocessing example. 15 лет назад
  alteredq 7c9fe8ff82 Another update of render-to-texture example and related bugfix. 15 лет назад
  alteredq 9bc383e1ed Fixed discrepancy between ANGLE and OpenGL when rendering to texture. 15 лет назад
  alteredq cee7205670 Added simple render-to-texture example. 15 лет назад
  alteredq b511fdc38b Merged szimek's render-to-texture branch. 15 лет назад
  alteredq 0f5652390f Added dynamic geometry support also for WebGL lines. Changed line strip example to use Hilbert curves. 15 лет назад
  alteredq fe6008b616 Added basic support for dynamic geometry in WebGLRenderer (with silly ocean example). 15 лет назад
  Szymon Nowak 6294caed07 Added render-to-texture feature to WebGL renderer. 15 лет назад
  alteredq bc9cf2be75 Fixed scene check bug in allocateLights in WebGLRenderer. 15 лет назад
  alteredq e43de3dcf7 Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes. 15 лет назад
  alteredq bbe2a3bf56 Refactored handling of continuous lines: now they are rendered using LINE_STRIP primitive. Added example for this. 15 лет назад
  alteredq ef9bdf6b77 Small WebGLRenderer optimization: skip setting of uniforms which don't exist in shader program. 15 лет назад
  alteredq 8ea0f27602 Refactored lines grid in materials_gl example. 15 лет назад
  alteredq 548c331519 Added crude lines support to WebGLRenderer. 15 лет назад
  alteredq a8416bc8c1 Fixed implied globals in WebGLRenderer lights rgb init. 15 лет назад
  alteredq 771674d705 Refactored Loader parameters to allow optional separate paths for texture and binary files. 15 лет назад

粤ICP备19079148号