Историја ревизија

Аутор SHA1 Порука Датум
  alteredq 85f06ba4f3 Refactored MeshFaceMaterial.materials handling. пре 13 година
  OpenShift guest 8a20620a32 update the meshfacematerial to allow materialdefinition in material пре 13 година
  alteredq 80dd93a86b Renamed spotLightAngle uniforms to spotLightAngleCos. пре 13 година
  alteredq 56fd2767ff Fixed GL uniforms errors when starting with invisible lights. пре 13 година
  alteredq 2a7885e8b3 Renamed uniform hemisphereLightPosition => hemisphereLightDirection пре 13 година
  alteredq 20b93e3fff Fixed HemisphereLight shading. пре 13 година
  alteredq e39cbf23f1 Added LineDashedMaterial and corresponding example. пре 13 година
  alteredq c1f3428495 Removed maxLights parameter from WebGLRenderer. пре 13 година
  alteredq 17c9e7278b Changed Sprites to use stable sorting. пре 13 година
  alteredq 68128af601 Changed object sorting in WebGLRenderer to be stable. пре 13 година
  alteredq 021837a028 Editor: added handling of fog to "World" section. пре 13 година
  alteredq 4b06bc6380 Added custom attributes support for Ribbons and corresponding example. пре 13 година
  alteredq 199bde51c8 Added missing custom attributes buffers deallocation for Lines and ParticleSystems. пре 13 година
  alteredq 7c4269ef46 Added support for vertex normals to Ribbons. пре 13 година
  alteredq 9f57ad8211 Editor: removed dummy textures. пре 13 година
  Mr.doob 06a19706f1 Merge remote-tracking branch 'jdduke/patch-2' into dev пре 13 година
  Jared Duke c4edea9839 Update src/renderers/WebGLRenderer.js пре 13 година
  alteredq 72b8b8d72f Changed defines generation to skip false values. пре 13 година
  alteredq 74ce25ee89 Added defines parameter for adding preprocessor definitions to ShaderMaterial. пре 13 година
  alteredq fce601d5f0 Added support for compressed cube maps. пре 13 година
  Mr.doob 6d3b258d64 Merge remote-tracking branch 'jdduke/patch-1' into dev пре 13 година
  Jared Duke 0aedcc0fb3 Update src/renderers/WebGLRenderer.js пре 13 година
  Mr.doob 2386d63147 Added support of object.renderDepth to Projector. Related to #2386. пре 13 година
  alteredq 25bffd0d3b One possible workaround for normal map inconsistencies across models. пре 13 година
  alteredq 1dcc2d756a Merged and fixed @crobi's normalmaps via derivatives. пре 13 година
  alteredq cab0a0f718 Added support for compressed textures. пре 13 година
  Robert Carnecky fbd22e761e Merge remote-tracking branch 'remotes/mrdood/dev' пре 13 година
  alteredq 99de0ac373 Added handling of BufferGeometry for ParticleSystems plus corresponding example. пре 13 година
  Robert Carnecky 3463fc1857 Add support for normal maps in MeshPhongMaterial.js пре 13 година
  WestLangley b9687e3ada Corrected handling of flip-sided materials пре 13 година

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