История коммитов

Автор SHA1 Сообщение Дата
  Ben Houston e2df06e005 fix three missed conversions to closures. switch to extending math prototypes rather than replacing them. This is to ensure that types created in closures within a type's prototype definition get their prototype updated with the full definition. 13 лет назад
  Mr.doob 24036c9b25 Added deprecated messages to avoid silent errors when using renamed methods. See #2883. 13 лет назад
  Mr.doob a851b6b645 Removed debugger bits. 13 лет назад
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 лет назад
  Mr.doob 081a1fd646 Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860. 13 лет назад
  Mr.doob 189148edf7 Some space/tabs clean up. 13 лет назад
  Ben Houston dafc56fd84 use switch statements in Vector2/3/4.getComponents()/setComponents() based on it being 5-10x faster than index-to-name based on benchmark_vector3components.html 13 лет назад
  Ben Houston a963e2dc38 remove lazy-conditions. 13 лет назад
  Ben Houston a1ac92dbb2 Merge branch 'vector-index-accessors' into dev 13 лет назад
  Ben Houston 2613df2088 inline Vector2/3/4/Quaternion.length()/lengthSq() and optimize Vector2/3/4.setLength() with unit test coverage. 13 лет назад
  Ben Houston d23fc1b8cb Three.js style formatting. 13 лет назад
  Ben Houston 8c519c85a6 Vector2/3/4 setComponent, getComponent accessors (more efficient this time.) 13 лет назад
  Ben Houston d821397c16 fixed #2728, Moved geometry primitives out of src/core into src/math. src/core is now exclusive scene primitives. 13 лет назад
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