Michael Herzog
|
964e5d2a61
Material: Add missing blending factors. (#26949)
|
há 2 anos atrás |
Renaud Rohlinger
|
47118f1316
fix bindTexture does not have fallback for 2darray and 3d textures (#25758)
|
há 2 anos atrás |
Renaud Rohlinger
|
3e97fb1cab
fix programs sharing multiple ubo and support array uniforms (#25084)
|
há 3 anos atrás |
ycw
|
c24bba4802
set boolean to `currentPremultipledAlpha` (#24955)
|
há 3 anos atrás |
Renaud Rohlinger
|
7b39286b91
Add THREE.CompressedArrayTexture (#24745)
|
há 3 anos atrás |
Scott Nagy
|
fa6899ae48
Minimize glActiveTexture calls (#24492)
|
há 3 anos atrás |
Noeri Huisman
|
50f1db16c1
Fix logic in DepthBuffer's setFunc which prevented NeverDepth from being set (#24628)
|
há 3 anos atrás |
Michael Herzog
|
bd61eb4469
WebGL2: Added support for Uniform Buffer Objects. (#21558)
|
há 3 anos atrás |
Michael Herzog
|
da14c33181
Examples: Refactor blending examples. (#23246)
|
há 4 anos atrás |
Michael Herzog
|
9410bdadd1
WebGLState: Simplify checks in drawBuffers(). (#23200)
|
há 4 anos atrás |
Michael Herzog
|
188ebb33fe
WebGLRenderer: Implement draw buffers setup in WebGLState. (#23194)
|
há 4 anos atrás |
Michael Herzog
|
f3149bad34
WebGLTextures: Use gl.texStorage2D() for data textures. (#22947)
|
há 4 anos atrás |
Michael Herzog
|
ee14bef1fa
WebGLTextures: Use gl.texStorage2D() with compressed textures. (#22928)
|
há 4 anos atrás |
Rik Cabanier
|
2b0485e5e1
Merge pull request #4 from mrdoob/dev
|
há 4 anos atrás |
Michael Herzog
|
deb5a9e7dc
WebGLTexture: Basic support for gl.texStorage2D(). (#22790)
|
há 4 anos atrás |
Rik Cabanier
|
b2ea47ac7a
Clean up WebXR manager by calling setRenderTarget
|
há 4 anos atrás |
Michael Herzog
|
be73fc9bdc
WebGLState: Use getParameter() to detect current scissor/viewport. (#21831)
|
há 4 anos atrás |
Takahiro
|
2510609955
MRT Support (#16390)
|
há 4 anos atrás |
Michael Herzog
|
bb1188178c
WebGLTexture: Fix updateMultisampleRenderTarget(). (#21570)
|
há 4 anos atrás |
Michael Herzog
|
4c2cfe9941
WebGLState: Fix state of DRAW_FRAMEBUFFER. (#21518)
|
há 4 anos atrás |
Michael Herzog
|
e903c848d8
WebGLRenderer: Refactor framebuffer state management. (#21447)
|
há 4 anos atrás |
Michael Herzog
|
f5c6b1c944
WebGLState: Change viewport and scissor setup. (#21440)
|
há 4 anos atrás |
Mugen87
|
7fdf7b78fc
Material: Add alphaToCoverage.
|
há 4 anos atrás |
Mugen87
|
643b9ad1d3
WebGLState: Enhance reset().
|
há 4 anos atrás |
Mugen87
|
148d7551a0
WebGLState: Implement true reset.
|
há 4 anos atrás |
gonnavis
|
40f981c04c
SimplifyRegExpOfWebGLState
|
há 5 anos atrás |
webglzhang
|
ac62c29341
webglstate is completely reset
|
há 5 anos atrás |
Mr.doob
|
8bb05729b0
Clean up.
|
há 5 anos atrás |
linbingquan
|
18ab7669d9
Chore: Clean up.
|
há 5 anos atrás |
Mr.doob
|
4944e56c06
Removed all @author mrdoob.
|
há 5 anos atrás |