Historia zmian

Autor SHA1 Wiadomość Data
  alteredq 0d8f3572f0 Fixed shadowmap camera aspect ratio (thanks to @kig). 14 lat temu
  Mr.doob f676ce6eab Simpler DEPRECATED messages. 14 lat temu
  Mr.doob b6f7444b0f Added deprecated warning to MeshShaderMaterial class. 14 lat temu
  Mr.doob 66ed89e2ac Fixed CanvasRenderer's ignoring color for MeshLambertMaterial SmoothShaded. 14 lat temu
  alteredq fe1ed04b02 Added fog parameter to standard materials (to be able to selectively switch off fog). 14 lat temu
  alteredq 517f0f55ca Fixed bug preventing setting 0 values in constructor at several places. 14 lat temu
  alteredq 197f13e946 Fixed bug in Vector4 constructor and copy. Thanks to @jungalero and @jsermeno 14 lat temu
  alteredq 245dbfcc2a Changed renderer.getClearColor API to return reference. 14 lat temu
  Mr.doob c543ba6540 GeometryUtils.applyMatrix -> Geometry.applyMatrix 14 lat temu
  alteredq 93468b0094 Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 lat temu
  Mr.doob d3a5649759 Added GeometryUtils.applyMatrix so we can easily manipulate geometry \:D/ 14 lat temu
  alteredq fe83a3f052 Rebuilt libs. 14 lat temu
  alteredq 8c326a222f Moved depth buffer writing control from renderer into material. 14 lat temu
  Mr.doob f849f34b1e Redid `CylinderGeometry`. 14 lat temu
  Mr.doob cc7956b2c3 `window` > `self` so the lib is workers ready. (thanks @jsermeno) 14 lat temu
  Mr.doob 322b9f9d87 Object3D.add(), Objec3D.remove(), Scene.add(), Scene.remove()... we'll see how it feels. 14 lat temu
  Mr.doob 51368ca6d6 REVISION ++ 14 lat temu
  Mr.doob 94b7418f60 Added objec3d.frustumCulled support to Projector (CanvasRenderer/SVGRenderer). 14 lat temu
  alteredq 75952217a2 Added frustumCulled flag to Object3D. 14 lat temu
  alteredq 2603ccf424 Applied specular highlights fix from @evanw also to Phong shader. 14 lat temu
  Mr.doob d93c91e0d1 Updated builds. 14 lat temu
  alteredq 5a87757b1b Merge remote-tracking branch 'remotes/mrdoob/dev' into dev 14 lat temu
  Mr.doob 1be08e8afe WebGLRenderer: Added `deallocateObject` and `deallocateTexture` methods. 14 lat temu
  alteredq 173a2c56c1 Rebuilt libs. 14 lat temu
  Mr.doob f2fb6c3982 For clarity reasons I'll start setting the REVISION to *NEXT*dev for the dev branch. And updating to *NEXT* when merged to master. 14 lat temu
  Mr.doob a59647d63d Ray.js: We don't want dot == 0 either. 14 lat temu
  Mr.doob 7fd7c2dff5 Merging with @alteredq's dev. 14 lat temu
  Mr.doob 45fa8fff48 Ray.js: Now ignores objects behind origin and also faces behind origin (using the centroid). 14 lat temu
  Mr.doob 6e5d049045 Ray.js: Probably better without any extra checks. 14 lat temu
  Mr.doob a07bc88ae0 Ray.js: The bounding sphere check wasn't considering flipSided/doubleSided when the origin was inside the sphere. 14 lat temu

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