Commit History

Autor SHA1 Mensaxe Data
  Mr.doob 26633fa1ca WebGLRenderer: Removed no longer used WebGLMaterials. See #7440. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 3861491bfd Added WebGLMaterials. %!s(int64=10) %!d(string=hai) anos
  Mr.doob f3975a475b Moved audio out of extras. %!s(int64=10) %!d(string=hai) anos
  Mr.doob d09017fa25 Merge pull request #7324 from bhouston/simplified_lighting %!s(int64=10) %!d(string=hai) anos
  Mr.doob 749b83a554 Added Three.Legacy. %!s(int64=10) %!d(string=hai) anos
  tschw c32f31a587 Animation: New API, caching and masses. %!s(int64=10) %!d(string=hai) anos
  tschw 4126288ad3 Moved Interpolant family of classes to math. %!s(int64=10) %!d(string=hai) anos
  tschw 2e5d9ef6b3 Animation: Interpolants & extensibility overhaul. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 28997aa732 accumulate all indirect diffuse sources and then apply a single diffuse indirect BRDF. %!s(int64=10) %!d(string=hai) anos
  Ben Houston c5e001a74b incorporate ambientLightColor into standardized BRDF calculations. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. %!s(int64=10) %!d(string=hai) anos
  Ben Houston e40d3f7cfd remove no longer used hemilight_fragment.glsl %!s(int64=10) %!d(string=hai) anos
  Ben Houston fdaad8df8b Merge branch 'dev' of git@github.com:mrdoob/three.js into simplified_lighting %!s(int64=10) %!d(string=hai) anos
  Mr.doob 91d6c8d1ab Renamed MeshStandardMaterial to MeshPhysicalMaterial. See #7381. %!s(int64=10) %!d(string=hai) anos
  Mr.doob bc6ed16c69 Merge pull request #7381 from WestLangley/dev-standard %!s(int64=10) %!d(string=hai) anos
  WestLangley e5443a185b Inital PR for MeshStandardMaterial %!s(int64=10) %!d(string=hai) anos
  Mr.doob 69005710c6 WebGLRenderer: Unified lights_pars. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 8f0ceef122 Renamed Channels to Layers. %!s(int64=10) %!d(string=hai) anos
  Mr.doob d36df79035 Basic Channels implementation. See #5180 and #5931. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 839efa1817 Added CubeTextureLoader. %!s(int64=10) %!d(string=hai) anos
  Ben Houston 5d4ad85135 rely less on the preprocessing, add GGX shader with SmithGeometry visibility, GGX distribution. %!s(int64=10) %!d(string=hai) anos
  Mr.doob f1d3105ca6 Refactored Light's shadow API. %!s(int64=10) %!d(string=hai) anos
  Mr.doob c07a5b8ac2 Merge pull request #6934 from bhouston/modernAnimationSystem %!s(int64=10) %!d(string=hai) anos
  WestLangley 71daf959ea Improve HemisphereLight illumination model %!s(int64=10) %!d(string=hai) anos
  Mr.doob c97bcf9bb8 Renamed THREE.PointCloud to THREE.Points. %!s(int64=10) %!d(string=hai) anos
  gero3 5a459f1a43 add WebglPrograms %!s(int64=10) %!d(string=hai) anos
  gero3 ca09c18f45 Merge branch 'dev' of https://github.com/mrdoob/three.js into WebglProgramCache %!s(int64=10) %!d(string=hai) anos
  Ben Houston 5dad759287 demote MorphAnimMesh.js and MorphAnimation.js %!s(int64=10) %!d(string=hai) anos
  Ben Houston 6179248c31 Merge branch 'dev' into temp %!s(int64=10) %!d(string=hai) anos
  Mr.doob 28fed3a304 ShaderChunks: Simplified normals vertex code. %!s(int64=10) %!d(string=hai) anos

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