Histórico de Commits

Autor SHA1 Mensagem Data
  Ben Houston a6fdafa726 fix the resolution to what is hard coded in the shaders. há 10 anos atrás
  Ben Houston b514505160 pick a good default PMREMGenerator cube size, and allow it to be overriden. há 10 anos atrás
  Mr.doob 3606d2f42a Merge pull request #8360 from bhouston/improve_mat_standard_example há 10 anos atrás
  Mr.doob 13c97b173b WebVR examples clean up. há 10 anos atrás
  Mr.doob 24127b9cf0 Updated WebVR examples using WebVR.js. há 10 anos atrás
  Mr.doob 88ae45d47e WebVR.js: isAvailable to isLatestAvailable. há 10 anos atrás
  Ben Houston 48566c27fe add PMREM to materials_standard. há 10 anos atrás
  Ben Houston 2f4660ab5d clean up materials_envmaps_hdr. há 10 anos atrás
  Mr.doob 10aece0a1b Clean up. See c023717e4d7ae513ae5e7a42e8d3cf1057574d48. há 10 anos atrás
  Mr.doob 3bc748ea22 Fixed WebVR.isAvailable. há 10 anos atrás
  Mr.doob 6d0ea9b50c Clean up. há 10 anos atrás
  Mr.doob 102d03856c WebGLShadowMap: Avoid changing state when shadowMap is enabled but there are not light with shadows in the scene. há 10 anos atrás
  Mr.doob acfeda0019 Merge branch 'dev' of https://github.com/mrdoob/three.js into dev há 10 anos atrás
  Mr.doob ffda0b91c2 Merge branch 'reset-texture-state' of https://github.com/jkieboom/three.js into dev há 10 anos atrás
  Mr.doob d24c4f678d Merge pull request #8342 from bhouston/mipmapSelection há 10 anos atrás
  Mr.doob ae2cf9c2c2 Updated builds. há 10 anos atrás
  Mr.doob 002ce03d7f Reverted to material.premultipliedAlpha approach. See #8276. há 10 anos atrás
  Jesse van den Kieboom de61a95cef Reset texture state há 10 anos atrás
  Mr.doob 546c91c615 Clean up. há 10 anos atrás
  Mr.doob f0d9801464 Merge pull request #8346 from bhouston/minor_brdf_cleanup há 10 anos atrás
  Mr.doob e6bfff3dc1 Merge pull request #8345 from bhouston/fix_srgb_encoding há 10 anos atrás
  Mr.doob c4d0390ed1 Merge pull request #8347 from bhouston/physical_lights_cutoff_bug há 10 anos atrás
  Ben Houston 0cf3b45982 fix minor bug (exp2->pow2) in how cutoff distances are handled in physically-based lights. há 10 anos atrás
  Ben Houston 50a7ec1887 minor clean up - adopt pow2(x) and sqrt(x) were appropriate in glsl shaders. há 10 anos atrás
  Ben Houston b2e7314253 fix sRGB encoding, missing constant. há 10 anos atrás
  Mr.doob c48514210a Merge pull request #8276 from bhouston/more_premultipliedalpha_modes há 10 anos atrás
  WestLangley 0073ae5d13 Comment corrected há 10 anos atrás
  Mr.doob acf4927986 Merge pull request #8341 from bhouston/finer-grain-timing há 10 anos atrás
  Mr.doob 50ac0ae686 Merge pull request #8343 from WestLangley/dev-pan há 10 anos atrás
  WestLangley 6d751b38e0 Fix pan sensitivity of OrthographicCamera when zoomed há 10 anos atrás

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