Histórico de Commits

Autor SHA1 Mensagem Data
  Daniel Hritzkiv c95568e03b Revert change of setting argument in Bone clone constructor há 10 anos atrás
  Daniel Hritzkiv ba65769db7 Updated clone + copy methods; rearranged methods; fix CubeTexture's clone method há 10 anos atrás
  dubejf 2f76f92a1b Rename _copyFrom to copy há 10 anos atrás
  dubejf 802e589cc0 CloneProperties renamed _copyFrom, swap src / dest arg order há 10 anos atrás
  dubejf 89491d9ba0 Clone should take no argument. Introduce CloneProperties há 10 anos atrás
  hena-3 e3af646a3c Added clone functionality há 10 anos atrás
  Mr.doob 818fb8b828 Bone: Clean up. há 11 anos atrás
  makc a66add5d9a missing type on Bone há 11 anos atrás
  Elisée Maurer ecd0ddd1a1 Set prototype.constructor for all derived classes há 11 anos atrás
  Ian Kerr 1d4b9de792 Generalize blended animation to Object3D instances, not just Bone instances. há 11 anos atrás
  Ian Kerr a89b5adf1f Merge branch 'dev' into refactor_flexible_skinning há 11 anos atrás
  Joshua Koo aafd29c50a Code transforming mrdoob style second attempt See #4806 há 11 anos atrás
  Ian Kerr 889fa9ff63 This commit re-introduces THREE.Skeleton to decouple bone/object transformations há 11 anos atrás
  Ian Kerr aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any há 11 anos atrás
  michael 8bb80a36ab Clean integration of skeletal Animation blending. há 12 anos atrás
  Mr.doob 6cc2285223 Minor tweaks. há 12 anos atrás
  Elwin Arens c8cfa5d634 Remove unused local variable 'child' in Bone.js há 12 anos atrás
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. há 13 anos atrás
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. há 13 anos atrás
  Mr.doob 5b167b51fd Removed unused supr. há 13 anos atrás
  alteredq b2b7282fcd Got skinning working again. há 14 anos atrás
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. há 14 anos atrás
  Mr.doob 1a115ae86f Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate há 15 anos atrás
  Mr.doob d1e3a9d872 Object3D::screenPosition ⟶ Object3D::positionScreen há 15 anos atrás
  Mr.doob c7aa2ab3d1 Object3D::localMatrix ⟶ Object3D::matrix há 15 anos atrás
  Mr.doob 106db4c3f8 Object3D::autoUpdateMatrix ⟶ Object3D::matrixAutoUpdate há 15 anos atrás
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. há 15 anos atrás
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) há 15 anos atrás
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