提交历史

作者 SHA1 备注 提交日期
  alteredq 271ba6c524 Added support for "doubleSided" mesh property to WebGLRenderer. 15 年之前
  alteredq f90bc532c4 Fixed stats widget appearance issues that appeared with recent Chrome updates. 15 年之前
  alteredq a783870b61 Refactored OBJ converter demo not to have separate materials per each sphere. 15 年之前
  alteredq 771674d705 Refactored Loader parameters to allow optional separate paths for texture and binary files. 15 年之前
  alteredq ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. 15 年之前
  alteredq 255c042b1e Added clear color parameter to WebGLRenderer constructor, also added setClearColor API call. 15 年之前
  Mr.doob a030086cf5 `texture.loaded = true` → `texture.image.loaded = true` 15 年之前
  alteredq 558e7c5db8 Added texture wrapping parameter to Texture.js. Fixed OBJ converter example to have tiled texture. 15 年之前
  alteredq fbd12838b1 Added refractive mapping and mixing combination mode for the environment map and the underlying material. 15 年之前
  alteredq 3ee99dc4c5 Added cube mapping to WebGLRenderer. Also added cube map example. Finally ;) 15 年之前
  Mr.doob fbfa375d2c src/io/Loader.js ⟶ src/extras/io/Loader.js 15 年之前
  alteredq 9081529d84 Made all examples working again. 15 年之前
  Mr.doob 591c4c5bef Merging alteredq branch. 15 年之前
  Mr.doob 5feee3839f Trying to merge... 15 年之前
  Mr.doob a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 年之前
  alteredq 7c26e04c7a Refactored common functionality out of ascii and binary loaders. 15 年之前
  alteredq a0fa2ae3dd Optimized binary model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly. 15 年之前
  alteredq 188f36be5d Optimized ASCII model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly. 15 年之前
  alteredq 514a2e6135 Merged with latest changes in mrdoob's branch. All hex colors should be now without baked opacity. 15 年之前
  alteredq 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 15 年之前
  alteredq 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. 15 年之前
  alteredq 88c5d3e571 Forgot to build one-file version and to bump up version number. 15 年之前
  alteredq 1fae823482 Quick and dirty fix for OBJ converter demo: don't do backface culling to get back floor mesh that disappeared (turning it upside down gets ugly lighting). 15 年之前
  alteredq b150a74755 Synced with mrdoob's branch. 15 年之前
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. 15 年之前
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() 15 年之前
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating 15 年之前
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) 15 年之前
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. 15 年之前
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. 15 年之前

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