Commit History

作者 SHA1 備註 提交日期
  stoomm 45ff0f4fb8 Update src/objects/SkinnedMesh.js 13 年之前
  Mr.doob 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() 13 年之前
  alteredq 15f46931bc Fixed performance regress with skinning. 13 年之前
  apendua faab3b0398 Fixed weights normalization in `SkinnedMesh.js`. Added `lengthManhattan` method to `Vector4`. 13 年之前
  apendua 9acd1debff Skinning can now cooperate with MorphTargets and MorphNormals. 13 年之前
  alteredq 230d39e4d0 Made it possible to enforce use of uniforms instead of float texture for bones. 13 年之前
  alteredq c5d85fe632 Use smaller bone texture size for models with smaller skeletons. 13 年之前
  alteredq 1ec72fa678 Cleaned up skinning, made fallback to use uniforms if float vertex textures are not available. 13 年之前
  alteredq e9dad06e4c First rough version of skinning via float vertex textures. 13 年之前
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 年之前
  Mr.doob ded6c16ad3 Changed Vertex so it's just a Vector3 and updated all the examples. Fixes #1703. 14 年之前
  Mr.doob c9213ab544 Added default material to Mesh, Line and ParticleSystem. Fixes #1373. 14 年之前
  alteredq a9cc8bceb5 Applied manually fixes from @broady to 'dev' branch. 14 年之前
  alteredq b2b7282fcd Got skinning working again. 14 年之前
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 年之前
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) 15 年之前
  Mr.doob c580473ff8 Removed visible check on Object3D.update (children transforms didn't get updated otherwise). 15 年之前
  Mikael Emtinger 549f9b03a5 Merged with alteredq. 15 年之前
  Mikael Emtinger 0ee15104cb Fixed bug: bone.useQuaternions wasn't set, it is now. 15 年之前
  Mr.doob 1a115ae86f Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate 15 年之前
  Mikael Emtinger 2ab6fb41ad Mergable: 15 年之前
  Mr.doob d1e3a9d872 Object3D::screenPosition ⟶ Object3D::positionScreen 15 年之前
  Mr.doob c7aa2ab3d1 Object3D::localMatrix ⟶ Object3D::matrix 15 年之前
  Mr.doob 106db4c3f8 Object3D::autoUpdateMatrix ⟶ Object3D::matrixAutoUpdate 15 年之前
  alteredq 313ce3ed94 More refactoring and optimizations. 15 年之前
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 15 年之前
  alteredq afbace2801 Cleaning up to make it pass through Closure compiler. 15 年之前
  alteredq f4fe695d9a First somehow working version ;). 15 年之前
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) 15 年之前
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