Commit History

Author SHA1 Message Date
  aardgoose fcfc420fd4 remove UniformsUtils.* 9 years ago
  Mr.doob 0d81c76a92 Clean up. 9 years ago
  Ben Houston (Clara.io) 889c9c2be5 Add clearColor/clearAlpha to ManualMSAARenderPass (#9124) 9 years ago
  Mr.doob 87ae9e7153 Fixed postprocessing Object.assign()s. 9 years ago
  Ben Houston (Clara.io) bb5600fd89 add unbiased mode to the MSAA render pass. (#8930) 9 years ago
  Ben Houston (Clara.io) a5c253cbb9 remove CompositeShader, it is equivalent to CopyShader. (#8926) 9 years ago
  Ben Houston (Clara.io) 9406f2cd6a fix buggy prototype usage in Pass derived classes. (#8916) 9 years ago
  Ben Houston (Clara.io) 761e4fb1d0 fix a few minor bugs in ManualMSAARenderPAss. (#8884) 9 years ago
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) 9 years ago
  Michael Herzog 0fbc8afb34 Post-Processing: Introducing base class for Passes 9 years ago
  Ben Houston 345ff94536 add back 32 sample level, simplify TAARenderPass via reusing shader from ManualMSAAREnderPAss. 10 years ago
  Ben Houston 4490ebf631 fix bug - msaa and taa should accumulate rgb and alpha the same. 10 years ago
  Ben Houston 17a9dca296 better quality results of TAA because accumulation is done using the same form. 10 years ago
  Ben Houston 64eb745c3c add TAARenderPass and polish MSAA example/code. 10 years ago
  Ben Houston d86fa4984c remove now inaccurate comment. 10 years ago
  Ben Houston 5ee01466a5 rename MSAAPass -> ManualMSAARenderPass. Remove 32 sample pattern (leads to rounding errors), simplify the shader. 10 years ago
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