Cronologia Commit

Autore SHA1 Messaggio Data
  bentok 680f499d6b Add file extension to import paths 8 anni fa
  Mr.doob fb5c30505b Bone: Removed redundant copy(). 9 anni fa
  Jay Weeks d451c961a3 Remove `skin` property from `Bone` (#9951) 9 anni fa
  Mr.doob 9147f32ca2 Clean up. 9 anni fa
  Rich Harris 4f98d35ed7 Remove unused `is*` properties (#9381) 9 anni fa
  Mr.doob bdea7d00ce Fixed function formatting 9 anni fa
  Rich Harris f65e669af9 Modules (#9310) 9 anni fa
  Mr.doob 141e514d06 Object.assign()ed lights and objects. 9 anni fa
  Mr.doob 8e5c48ccdd Bone: Clean up. 10 anni fa
  Daniel Hritzkiv c95568e03b Revert change of setting argument in Bone clone constructor 10 anni fa
  Daniel Hritzkiv ba65769db7 Updated clone + copy methods; rearranged methods; fix CubeTexture's clone method 10 anni fa
  dubejf 2f76f92a1b Rename _copyFrom to copy 10 anni fa
  dubejf 802e589cc0 CloneProperties renamed _copyFrom, swap src / dest arg order 10 anni fa
  dubejf 89491d9ba0 Clone should take no argument. Introduce CloneProperties 10 anni fa
  hena-3 e3af646a3c Added clone functionality 10 anni fa
  Mr.doob 818fb8b828 Bone: Clean up. 11 anni fa
  makc a66add5d9a missing type on Bone 11 anni fa
  Elisée Maurer ecd0ddd1a1 Set prototype.constructor for all derived classes 11 anni fa
  Ian Kerr 1d4b9de792 Generalize blended animation to Object3D instances, not just Bone instances. 11 anni fa
  Ian Kerr a89b5adf1f Merge branch 'dev' into refactor_flexible_skinning 11 anni fa
  Joshua Koo aafd29c50a Code transforming mrdoob style second attempt See #4806 11 anni fa
  Ian Kerr 889fa9ff63 This commit re-introduces THREE.Skeleton to decouple bone/object transformations 11 anni fa
  Ian Kerr aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any 11 anni fa
  michael 8bb80a36ab Clean integration of skeletal Animation blending. 12 anni fa
  Mr.doob 6cc2285223 Minor tweaks. 12 anni fa
  Elwin Arens c8cfa5d634 Remove unused local variable 'child' in Bone.js 12 anni fa
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 anni fa
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 anni fa
  Mr.doob 5b167b51fd Removed unused supr. 14 anni fa
  alteredq b2b7282fcd Got skinning working again. 14 anni fa

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