Histórico de Commits

Autor SHA1 Mensagem Data
  alteredq 56417d2011 WebGLDeferredRenderer: changed global ADDITIVE_SPECULAR renderer parameter into per-object material parameter in color G-buffer. há 13 anos atrás
  alteredq aff0f9d204 WebGLDeferredRenderer: a bit better emissive color. há 13 anos atrás
  alteredq de059e3333 WebGLDeferredRenderer: added wrapAround material parameter to color G-buffer. há 13 anos atrás
  alteredq 189f042445 WebGLDeferredRenderer: renamed multiply => brightness. há 13 anos atrás
  alteredq defff278b9 Made WebGLDeferredRenderer self-standing. há 13 anos atrás
  alteredq 15c5183f64 Moved WebGLDeferredRenderer to examples/js/renderers há 13 anos atrás
  alteredq 6f04bdda14 Renamed DeferredHelper => WebGLDeferredRenderer há 13 anos atrás
  alteredq cd4218f1bb Deferred shading: added support for MeshFaceMaterials. há 13 anos atrás
  alteredq f067f784f2 Deferred shading: merged color correction pass into composite one. há 13 anos atrás
  alteredq 6b17fd9d6b Deferred shading: replaced special case handling of emitters with emissive color in G-buffer and full-screen emissive pass. Added handling of directional lights. há 13 anos atrás
  alteredq afd65e4e65 Added handling of resizing to DeferredHelper. há 13 anos atrás
  alteredq d26befd0e8 Moved scene and camera out of DeferredHelper constructor into DeferredHelper.render() há 13 anos atrás
  alteredq 018593d4b5 Made addDeferredMaterials and addDeferredLights internal to DeferredHelper. há 13 anos atrás
  alteredq 46838948e9 Made createRenderTargets method internal to DeferredHelper. há 13 anos atrás
  alteredq 19df092da9 Moved the rest of deferred pipeline from examples into DeferredHelper. há 13 anos atrás
  alteredq ee53b015a0 Started to move deferred functionality out of examples into DeferredHelper. há 13 anos atrás
  alteredq a938f0feb4 Removed shininess and specular intensity defines from deferred examples. há 13 anos atrás
  alteredq c12109d753 Added specular color and shininess to color G-buffer in deferred shading examples. há 13 anos atrás
  alteredq c0fb64deff Started to experiment with properties packing in geometry passes in deferred shading. há 13 anos atrás
  alteredq 61c9e5f119 Replaced basic shader with custom shader in deferred shading. há 13 anos atrás
  alteredq 3be2c266f3 Simplified bumpmap shader for deferred normal pass. há 13 anos atrás
  alteredq 5f2ae7a597 Refactored deferred pointlights example to use common code with deferred morphs example. há 13 anos atrás
  alteredq 8691c976b7 Some improvements to deferred shading example. há 13 anos atrás
  alteredq e94980e3c2 Culling light proxies pixels that are behind the model in deferred shading example. há 13 anos atrás
  alteredq 4c5c9cda6d Small optimizations in deferred shading example. há 13 anos atrás
  alteredq 1697a4d63d Tweaked lighting pass in deferred shading example. há 13 anos atrás
  alteredq 7473892198 Upgraded specular term in deferred shading example to physically based. há 13 anos atrás
  alteredq b57234204b Added FXAA pass to deferred shading example. há 13 anos atrás
  alteredq 797a786bde Added support for bump mapping to deferred rendering example. há 13 anos atrás
  alteredq 5b2f3cf31f Refactored deferred rendering example to make it easier to use per-object depth and normal materials. há 13 anos atrás

粤ICP备19079148号