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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  alteredq a9fa5833e2 These materials comments changes somehow didn't get into previous commit. 13 жил өмнө
  Mr.doob 6bdaf52ae9 Nickname consistency. 13 жил өмнө
  Mr.doob 2c86fbbca5 Dumb material.clone() for the rest of the materials. 13 жил өмнө
  Mr.doob 886a913020 Materials code clean up. 13 жил өмнө
  Mr.doob 4845632e15 Refactored materials code. 13 жил өмнө
  libra guest 4b962fa473 add material.clone 13 жил өмнө
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 жил өмнө
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 жил өмнө
  alteredq cf2e8c1bbf Refactored everything to use CamelCase naming for properties. Plus some smaller fixes here and there. 15 жил өмнө
  Mr.doob f5e819fe14 Removed all the toString methods (saving 6kbytes) 15 жил өмнө
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 15 жил өмнө
  alteredq ad51a48fcd Added "depth_test" parameter to materials. 15 жил өмнө
  Mr.doob e46346c9ba Cleaned up CanvasRenderer/MeshDepthMaterial code. 15 жил өмнө
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` 15 жил өмнө
  Mr.doob 309fffe98f Added fog parameter (boolean, true by default) to common materials. 15 жил өмнө
  Mr.doob 02f81a26f4 Merging with alteredq's branch. 15 жил өмнө
  Mr.doob 4d209ac433 Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer 15 жил өмнө
  Mr.doob 7d8fd5f874 CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :) 15 жил өмнө
  Mr.doob aebe898625 Forgot to commit MeshDepthMaterial 15 жил өмнө
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