История коммитов

Автор SHA1 Сообщение Дата
  Mr.doob bf3dede88a Implemented MeshNormalMaterial in SVGRenderer 15 лет назад
  Mr.doob 4d209ac433 Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer 15 лет назад
  Mr.doob 7d8fd5f874 CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :) 15 лет назад
  alteredq 0163e4f2f5 Added (commented out) MeshDepthMaterial support to WebGLRenderer. 15 лет назад
  alteredq b6e42d54d9 Added missing MeshDepthMaterial.js 15 лет назад
  alteredq b09308c238 Synced with mrdoob's materials branch. 15 лет назад
  Mr.doob aebe898625 Forgot to commit MeshDepthMaterial 15 лет назад
  alteredq bfb8242928 WebGLRenderer also working. 15 лет назад
  Mr.doob 98dc841aab Added MeshDepthMaterial. 15 лет назад
  Mr.doob 64df690cc0 SVGRenderer also working. 15 лет назад
  Mr.doob 22f48a731b CanvasRenderer handles textures again. 15 лет назад
  Mr.doob 237f165555 ParticleCircleMaterial working again with CanvasRenderer 15 лет назад
  Mr.doob ce3d641ff2 Changed materials format a bit. 15 лет назад
  Mr.doob b978e9e592 * Minor tweaks on Rectangle.js 15 лет назад
  Mr.doob a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 лет назад
  alteredq 94e77e4cb4 Added caching of element offsets optimization to binary loader. 15 лет назад
  alteredq 1e36ddee47 Applied mrdoob's optimizations from ascii loader also to binary loader. 15 лет назад
  Mr.doob 453c6efc0d At Loader.js, as far as I can see we don't need all that `stride` stuff. Removed/Simplified from createModel() by now. That saves *a lot* of multiplications at init of the geometry. 15 лет назад
  Mr.doob a7d70a0eff * Builders clean up 15 лет назад
  alteredq 7c26e04c7a Refactored common functionality out of ascii and binary loaders. 15 лет назад
  alteredq a0fa2ae3dd Optimized binary model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly. 15 лет назад
  alteredq 188f36be5d Optimized ASCII model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly. 15 лет назад
  alteredq 514a2e6135 Merged with latest changes in mrdoob's branch. All hex colors should be now without baked opacity. 15 лет назад
  alteredq 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 15 лет назад
  Mr.doob 3cdc007b90 * Fixed some minor issues handling opacity in hex colors 15 лет назад
  alteredq f6e829ca21 Synced with mrdoob's branch. 15 лет назад
  alteredq 49d1bd170b Made JSON model format slimmer by flattening arrays. Modified Loader and OBJ converter accordingly. 15 лет назад
  Mr.doob 8d198002d1 * Fixed a bug in Ray.intersectObject: face.normal needs to be transformed using matrixRotation otherwise rotated objects fail 15 лет назад
  alteredq bae0a2e06b Synced with mrdoob's branch. 15 лет назад
  Mr.doob 9a62d1173a Refactored `ClickResolver to `Ray` and `Projector.unprojectVector` working. 15 лет назад

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