Commit History

Autor SHA1 Mensaxe Data
  Michael Herzog 2a9049ff43 ProgressiveLightMap: Make normals mandatory. (#31825) hai 5 meses
  Samuel Rigaud 1041321baf fix-types (#31819) hai 5 meses
  Samuel Rigaud d47d1d8d4e Docs: fix null params (#31742) hai 5 meses
  Michael Herzog caddbf4cd8 JSDoc: More import sections. (#30860) hai 10 meses
  Michael Herzog ee28be2628 Docs: More JSDoc. (#30705) hai 11 meses
  Samuel Rigaud f958a1359b JsDoc: improve type hinting for constructors (#30382) hai 1 ano
  Michael Herzog 1978cad9fb ProgressiveLightMap: Remove usage of `THREE` namespace. (#29747) hai 1 ano
  Michael Herzog 4e6f914640 Examples: Clean up. (#29743) hai 1 ano
  Michael Herzog ca69555211 ProgressiveLightMap: Fix uv regression. (#27692) %!s(int64=2) %!d(string=hai) anos
  mrdoob ef03bdcfd1 BufferGeometry: Renamed uv2, uv3, uv4 to uv1, uv2, uv3 (#25943) %!s(int64=2) %!d(string=hai) anos
  mrdoob 5c5a5c74c6 WebGLRenderer: Add support for multiple uv sets and transforms. (#25721) %!s(int64=2) %!d(string=hai) anos
  WestLangley 7e1c525dc3 *BufferGeometry -> *Geometry (#23503) %!s(int64=4) %!d(string=hai) anos
  Marco Fugaro eadd35e44c Examples: use import maps + polyfill (#23255) %!s(int64=4) %!d(string=hai) anos
  Michael Herzog 8a02b1bbbf Examples: Clean up. (#21482) %!s(int64=4) %!d(string=hai) anos
  Johnathon Selstad 71332b0e0b Examples: Add GPU Progressive Lightmapping Example (#21435) %!s(int64=4) %!d(string=hai) anos
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