Commit History

Autor SHA1 Mensaxe Data
  alteredq 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. %!s(int64=15) %!d(string=hai) anos
  alteredq 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. %!s(int64=15) %!d(string=hai) anos
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() %!s(int64=15) %!d(string=hai) anos
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating %!s(int64=15) %!d(string=hai) anos
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) %!s(int64=15) %!d(string=hai) anos
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. %!s(int64=15) %!d(string=hai) anos
  alteredq 277d117b3d Refactored multimaterials to also work with non-textured models composed from multiple material groups. %!s(int64=15) %!d(string=hai) anos
  alteredq ecae266e8a Added mesh stroke materials (wireframe) to WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  alteredq dde831bf6f Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials). %!s(int64=15) %!d(string=hai) anos
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