Histórico de Commits

Autor SHA1 Mensagem Data
  Michael Herzog 5bc2515443 Examples: Move postprocessing to ES6. (#21621) há 4 anos atrás
  Marco Fugaro d9a5084d26 Run build-examples (#21588) há 4 anos atrás
  Garrett Johnson 73ba3fedd8 npm run lint-fix há 5 anos atrás
  Mr.doob 4a8b92d5b1 Examples: Removed deprecation warning. há 5 anos atrás
  Mugen87 226b60deab Examples: Remove author comments. há 5 anos atrás
  Mugen87 a7eacadd53 Examples: Fix link in modules warning. há 5 anos atrás
  Mr.doob 8880636d52 Examples: Tweaked deprecation message. há 5 anos atrás
  Mugen87 7dd44e809e Examples: Deprecate examples/js. há 5 anos atrás
  Mugen87 d3f6b68a33 JSM: Added module and TS file for TAARenderPass. há 6 anos atrás
  Olli Etuaho ba4bbfbe9e Better naming and API for full-screen quads há 6 anos atrás
  Olli Etuaho 48b686dcb9 Don't initialize scene for postprocessing passes há 6 anos atrás
  Olli Etuaho 4acc91d018 Share code for creating a fill quad scene in postprocessing passes há 6 anos atrás
  Mugen87 a369b3c246 Examples: Clean up há 7 anos atrás
  Mr.doob 253517ec17 Merge pull request #15571 from maccesch/dev há 7 anos atrás
  Olli Etuaho 4826d7f1f5 Rename delta to deltaTime in postprocessing passes há 7 anos atrás
  Marc-Sefan Cassola 85f911fb5c removed renderTarget and forceClear from WebGLRenderer.render() in example code há 7 anos atrás
  Mr.doob 7119c4c084 Clean up. há 9 anos atrás
  Ben Houston 636d2e5ddb set render target names properly for all created render targets in ThreeJS. há 9 anos atrás
  Mr.doob f0e2fb0fb7 TAARenderPass: Clean up. há 9 anos atrás
  Nick Gerleman 756d3fb77f Rename ManualMSAARenderPass to SSAARenderPass há 9 anos atrás
  Mr.doob 87ae9e7153 Fixed postprocessing Object.assign()s. há 9 anos atrás
  Ben Houston (Clara.io) bb5600fd89 add unbiased mode to the MSAA render pass. (#8930) há 9 anos atrás
  Ben Houston (Clara.io) 463a8a62aa Pass.setSize - make resizing of passes automatic through EffectComposer.setSize (#8925) há 9 anos atrás
  Ben Houston (Clara.io) a5c253cbb9 remove CompositeShader, it is equivalent to CopyShader. (#8926) há 9 anos atrás
  Ben Houston (Clara.io) 9406f2cd6a fix buggy prototype usage in Pass derived classes. (#8916) há 9 anos atrás
  Raoul v. R 4fc3af0994 Examples: use .texture of input render targets. (#8787) há 9 anos atrás
  Michael Herzog 0fbc8afb34 Post-Processing: Introducing base class for Passes há 9 anos atrás
  Ben Houston 345ff94536 add back 32 sample level, simplify TAARenderPass via reusing shader from ManualMSAAREnderPAss. há 10 anos atrás
  Ben Houston 0029d1359c smoothly interpolate to the TAA result as it is being created. há 10 anos atrás
  Ben Houston 4490ebf631 fix bug - msaa and taa should accumulate rgb and alpha the same. há 10 anos atrás

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