Историја ревизија

Аутор SHA1 Порука Датум
  Greg Tatum ca6d846cc3 SkinnedMesh.bind calculates the skeleton inverses пре 10 година
  Mr.doob cdcdde9337 Reverted console.* to THREE.* change. See #5791. пре 10 година
  gero3 fe8493157e codestyle fixes пре 11 година
  Ben Houston c9f111c310 adopt THREE.warn rather than THREE.warning to be more inline with console.warn standard. пре 11 година
  Ben Houston 1e97815e77 add THREE.error/THREE.warning to allow for easy redirection of THREE.js specific errors and warnings. пре 11 година
  Elisée Maurer ecd0ddd1a1 Set prototype.constructor for all derived classes пре 11 година
  Mr.doob 2efc87a00d Added type property to all relevant objects. пре 11 година
  Ian Kerr a89b5adf1f Merge branch 'dev' into refactor_flexible_skinning пре 11 година
  Ian Kerr 889fa9ff63 This commit re-introduces THREE.Skeleton to decouple bone/object transformations пре 11 година
  Ian Kerr aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any пре 11 година
  michael 8bb80a36ab Clean integration of skeletal Animation blending. пре 11 година
  Mr.doob 88d4eb713d Merge remote-tracking branch 'bhouston/euler3' into dev пре 12 година
  Mr.doob 67e34fe557 Clean up and updated builds. пре 12 година
  crobi 7c44c5df32 Fix SkinnedMesh so that it can be used with BufferGeometry пре 12 година
  Ben Houston 276e9da1ef add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516 пре 12 година
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. пре 13 година
  stoomm 45ff0f4fb8 Update src/objects/SkinnedMesh.js пре 13 година
  Mr.doob 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() пре 13 година
  alteredq 15f46931bc Fixed performance regress with skinning. пре 13 година
  apendua faab3b0398 Fixed weights normalization in `SkinnedMesh.js`. Added `lengthManhattan` method to `Vector4`. пре 13 година
  apendua 9acd1debff Skinning can now cooperate with MorphTargets and MorphNormals. пре 13 година
  alteredq 230d39e4d0 Made it possible to enforce use of uniforms instead of float texture for bones. пре 13 година
  alteredq c5d85fe632 Use smaller bone texture size for models with smaller skeletons. пре 13 година
  alteredq 1ec72fa678 Cleaned up skinning, made fallback to use uniforms if float vertex textures are not available. пре 13 година
  alteredq e9dad06e4c First rough version of skinning via float vertex textures. пре 13 година
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. пре 13 година
  Mr.doob ded6c16ad3 Changed Vertex so it's just a Vector3 and updated all the examples. Fixes #1703. пре 13 година
  Mr.doob c9213ab544 Added default material to Mesh, Line and ParticleSystem. Fixes #1373. пре 14 година
  alteredq a9cc8bceb5 Applied manually fixes from @broady to 'dev' branch. пре 14 година
  alteredq b2b7282fcd Got skinning working again. пре 14 година

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