Commit History

Autor SHA1 Mensaxe Data
  gero3 08dcc556e5 add WebglCapabilities %!s(int64=10) %!d(string=hai) anos
  Mr.doob 0dbd4b3ae8 Removed IndexBufferAttribute. Promoted index attribute to BufferGeometry. Maybe .addIndices() instead? %!s(int64=10) %!d(string=hai) anos
  Mr.doob 2a0c1bf2bc Removed DynamicBufferAttribute. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 3ed8a04c0c WebGLRenderer: Implemented MeshFaceMaterial/MultiMaterial. %!s(int64=10) %!d(string=hai) anos
  Mr.doob d74af727b7 Added IndexBufferAttribute. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 4b6e3d777d Added WebGLIndexedBufferRenderer %!s(int64=10) %!d(string=hai) anos
  Mr.doob f7cc098192 Added WebGLBufferRenderer. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 5d3f840805 Added CanvasTexture. %!s(int64=10) %!d(string=hai) anos
  Fordy 9b49f963ac renamed webglproperties method names. Now correctly accounts for interleaved attributes sharing buffers %!s(int64=10) %!d(string=hai) anos
  WestLangley db23097853 MeshPhongMaterial: Added support for Emissive Maps %!s(int64=10) %!d(string=hai) anos
  Mr.doob ed0b2eafe8 DirectGeometry: Removed indices. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 4d374abbdc DirectGeometry now acts as intermediary between Geometry and BufferGeometry. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 39e8a9762d Renamed DynamicGeometry to DirectGeometry. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 191bb16cd4 Renamed THREE.SegmentsLine to THREE.LineSegments. See 9b63a1d906e0e5f33cadc145664c6bf44aa68fed %!s(int64=10) %!d(string=hai) anos
  Mr.doob 9b63a1d906 Added THREE.SegmentsLine. %!s(int64=10) %!d(string=hai) anos
  Mr.doob bf573f30af Modularised WebGLGeometries. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 2189bd1a6a Added DynamicGeometry. See #6377. %!s(int64=10) %!d(string=hai) anos
  Ben Adams 1d163773f4 Add defines for favoured glsl functions %!s(int64=10) %!d(string=hai) anos
  Ricardo Cabello 2d856c960a Merge pull request #6347 from benaadams/glsl-improvements %!s(int64=10) %!d(string=hai) anos
  Mr.doob 4f4c1dece5 WebGLRenderer: Removed Geometry render path. Everything is now BufferGeometry (internally). %!s(int64=10) %!d(string=hai) anos
  Ben Adams 50adbaa5c1 Mild glsl improvements %!s(int64=10) %!d(string=hai) anos
  Mr.doob 98dc31d269 Moved more core out of WebGLRenderer. %!s(int64=11) %!d(string=hai) anos
  Ricardo Cabello 60dfa3031b Merge pull request #6242 from benaadams/instancing %!s(int64=11) %!d(string=hai) anos
  Ben Adams 69c81f0da5 Interleaved BufferGeometry %!s(int64=11) %!d(string=hai) anos
  Mr.doob c9f312d5de ShadowMapPlugin to WebGLShadowMap. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 213baae46a WebGLRenderer: Moved buffers code to new WebGLBuffers class. %!s(int64=11) %!d(string=hai) anos
  Ben Houston f0731cf73e rename shaders to use ao instead of ambientocclusion %!s(int64=11) %!d(string=hai) anos
  Ben Houston dec3cf27f9 add ambientocclusion glsl shaders. Separate out uv/uv2 vertex and fragment shaders to make things cleaner. %!s(int64=11) %!d(string=hai) anos
  Ben Adams fc8af1f17f BufferedGeometry Instancing %!s(int64=11) %!d(string=hai) anos
  Mr.doob c5ec18bfdd Started THREE.WebGLState. %!s(int64=11) %!d(string=hai) anos

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