История коммитов

Автор SHA1 Сообщение Дата
  alteredq a763461d42 Added lerpSelf to Vector2, Vector3 and UV. Added handling of UVs to GeometryUtils.tessellate. 14 лет назад
  alteredq 14fdaa11e7 Added Face3.clone, Face4.clone, GeometryUtils.tessellate and tessellate + explode example. 14 лет назад
  alteredq 0ed890f71c Added Vertex.clone and GeometryUtils.explode. 14 лет назад
  alteredq 6862c7d935 Fixed horse-induced animation playback bug. 14 лет назад
  Mr.doob 55e0a843da Projector now negates (inverts?) the normals when culled and flipSided || doubleSided. Fixes #1270. 14 лет назад
  alteredq 4fe9753ea4 Added defaults to DirectionalLight for cascading shadows. 14 лет назад
  alteredq 5a48c3488e Added GeometryUtils.triangulateQuads 14 лет назад
  alteredq 09dde73d00 Added helper for generating DataTexture to ImageUtils. 14 лет назад
  alteredq cb41542aad Refactored morph normals to be optional. 14 лет назад
  alteredq a46acbdaf1 Fixed shader bug introduced in previous commit. 14 лет назад
  alteredq b6bce4f68a Added handling of morph normals also for Phong material. 14 лет назад
  alteredq a372d5ee6c Moved computeMorphNormals from JSONLoader into Geometry. 14 лет назад
  alteredq 27afa046be First attempt at morph normals. 14 лет назад
  alteredq 5da812d160 Merge branch 'dev' into cascaded_shadowmaps 14 лет назад
  alteredq f59ed3e2ab Changed default ambient color to 0xffffff. 14 лет назад
  alteredq c42478fae0 Refactored shadow map shader. 14 лет назад
  alteredq 24a2c31937 Optimized skinning shader. 14 лет назад
  alteredq 560562c05f Removed cameraInverseMatrix uniform. 14 лет назад
  alteredq 82256dc777 Refactored bounding box and bounding sphere computation to handle geometries with zero vertices. 14 лет назад
  alteredq 4cd0f946d0 Changed cameraPosition uniform to use global camera position. 14 лет назад
  Mr.doob 48f076b7f0 Fixed #1180. Incorrect Vector3.setRotationFromMatrix(). Thanks @WestLangley! 14 лет назад
  Mr.doob 91450ee46a THREE.VERSION -> THREE.REVISION 14 лет назад
  Mr.doob 762d2fa598 Added a silly check on Object3D.add(). It's a quick check and it avoids enless recursivity making the browser silently hang. 14 лет назад
  alteredq e228586b0f Added docs for Quaternion. Few small fixes in Quaternion. 14 лет назад
  alteredq 66b34bbda9 Added docs for Vector4. Also small fix to Vector4. 14 лет назад
  Mr.doob 7fd996a872 Merge remote-tracking branch 'alteredq/dev' into dev 14 лет назад
  alteredq 8544e4b9f5 Added Vector3 docs. Also some small fixes in Vector3 and Vector2 implementations. 14 лет назад
  Mr.doob 514dac4d75 Moved REVISION to THREE.VERSION. 14 лет назад
  Mr.doob 337ac0032f LOD should now work properly from anywhere in the scene graph. 14 лет назад
  alteredq 5bc03a68f8 Expanded Object3D doc. Removed unused "Object3D.dynamic" property. 14 лет назад

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