Cronologia Commit

Autore SHA1 Messaggio Data
  alteredq 514a2e6135 Merged with latest changes in mrdoob's branch. All hex colors should be now without baked opacity. 15 anni fa
  alteredq 0cb79310e5 Added experimental binary mesh loader. Updated OBJ converter and examples accordingly. 15 anni fa
  alteredq 5192428f25 Added Loader class providing both asynchronous JS and web worker based loading of models. 15 anni fa
  alteredq 88c5d3e571 Forgot to build one-file version and to bump up version number. 15 anni fa
  alteredq 1fae823482 Quick and dirty fix for OBJ converter demo: don't do backface culling to get back floor mesh that disappeared (turning it upside down gets ugly lighting). 15 anni fa
  alteredq b150a74755 Synced with mrdoob's branch. 15 anni fa
  alteredq 1c35d90fd7 Added handling of multiple lights to WebGLRenderer. 15 anni fa
  Mr.doob c0d14df4a8 * Fixed examples that were still using scene.add() 15 anni fa
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating 15 anni fa
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) 15 anni fa
  alteredq b6904f3d72 Added Blinn-Phong material for WebGLRenderer. 15 anni fa
  Mr.doob 7464f5ff97 * MeshBitmapUVMappingMaterial -> MeshBitmapMaterial. Second param is mode, which is THREE.MeshBitmapMaterialMode.UVMAPPING by default. 15 anni fa
  alteredq 1de8e6fd2a Disabled point light, now that it works also in WebGL, not to have red people :). 15 anni fa
  alteredq dde831bf6f Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials). 15 anni fa
  alteredq 396d8d1cec Added male model to OBJ converter example. 15 anni fa
  unknown 60c2354424 Added OBJ -> Three.js converter. 15 anni fa
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