История коммитов

Автор SHA1 Сообщение Дата
  Mr.doob cdcdde9337 Reverted console.* to THREE.* change. See #5791. 10 лет назад
  Mr.doob 59aebeda08 ShaderMaterial: Added derivatives property so we can inject the directive first thing. See #6493. 10 лет назад
  Mr.doob 6430947eb5 WebGLProgram: Moved #extension directive before precision. See #6493. 10 лет назад
  Arthur Silber 4332710a8a Do not define USE_LOGDEPTHBUD_EXT when not using logarithmic depth buffer 10 лет назад
  Arthur Silber b051f59687 Fix logarithmic depth buffer not being used in shader program 10 лет назад
  WestLangley 1df48eefe2 Removed wrap lighting from Phong and Lambert 10 лет назад
  Ben Adams 50adbaa5c1 Mild glsl improvements 10 лет назад
  Mr.doob 34836d4478 Clean up 10 лет назад
  Mr.doob 9ff4f7acb4 WebGLProgram: Clean up. 10 лет назад
  Ben Houston 81a7d078f1 Merge branch 'dev' of git@github.com:mrdoob/three.js into ambientOcclusionMap 10 лет назад
  Andrew Ray 0f945f290b Expose more shader error information to the world 10 лет назад
  Jan Waller 90dd7cc0d3 #5791 Use unified Log,Warn & Error handlers, rather than directly using console.error/warn/log 10 лет назад
  Ben Houston dd679cbcfd fix @makc's issue #6109 with "attribute vec2 uv" being defined even when not needed. 10 лет назад
  Ben Houston 0dad7ab1cf ambientOcclusion -> ao per @WestLangley feedback here: https://github.com/mrdoob/three.js/pull/6263#issuecomment-83794671 #2 10 лет назад
  Ben Houston 6dda5e7a44 implementation of ambient occlusion map in materials and in WebGLRenderer/Program. 10 лет назад
  Mr.doob bfd29f459f WebGLRenderer: Avoid flat shading buffer creation when using MeshPhongMaterial and clean up. See #6117. 11 лет назад
  Mr.doob 09de063fab WebGLRenderer: Derivatives based FlatShading in MeshPhongMaterial. See #6117. 11 лет назад
  gero3 fe8493157e codestyle fixes 11 лет назад
  Mr.doob ef2c65dd6d Merge branch 'error_handlers' of http://github.com/bhouston/three.js into dev 11 лет назад
  Mr.doob c0478beba3 Merge branch 'gammaFactor' of https://github.com/bhouston/three.js into dev 11 лет назад
  Mr.doob 00af081ee5 WebGLProgram: Code clean up. 11 лет назад
  Ben Houston c9f111c310 adopt THREE.warn rather than THREE.warning to be more inline with console.warn standard. 11 лет назад
  Ben Houston af236a42f2 completing adjustable gamma - still one bug left. 11 лет назад
  Ben Houston 1c24e4d1ad allowing for adjustable gamma factor in WebGLRenderer. 11 лет назад
  Ben Houston 71944ab20f use arguments variable to simplify ThreeJS error/warning handlers per @mrdoob's comments here: https://github.com/mrdoob/three.js/pull/5791#issuecomment-67733222 11 лет назад
  Ben Houston 7f656a89ac make use of optionalData on THREE.error. 11 лет назад
  Ben Houston 1e97815e77 add THREE.error/THREE.warning to allow for easy redirection of THREE.js specific errors and warnings. 11 лет назад
  Mr.doob 7f7629ab0d glsl clean up 11 лет назад
  Mr.doob 1e716c56b1 WebGLRenderer: useRefract to defines. 11 лет назад
  Mr.doob f87863078b WebGLRenderer: Moved material.combine to define based. See #5741. 11 лет назад

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