Commit History

Autor SHA1 Mensaxe Data
  Mikael Emtinger b56600a54e Added .castShadow to DirectionalLight and check this in the renderStencilShadow function in WebGLRenderer. castShadow is set to false by default. Updated examples. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) %!s(int64=15) %!d(string=hai) anos
  Mr.doob b2d39cf832 WebGLRenderer now logs some GL information (I think it may be handy). %!s(int64=15) %!d(string=hai) anos
  alteredq 4f80bbf808 Merged with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  Mikael Emtinger 408f05189c Updated example %!s(int64=15) %!d(string=hai) anos
  Mikael Emtinger a25155bde6 Change blending method on shadow polygons. Updated example to use Lambert material and only one shadow casting directional light. %!s(int64=15) %!d(string=hai) anos
  Mikael Emtinger 95e92d9026 Stencil shadows added %!s(int64=15) %!d(string=hai) anos
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