Commit History

作者 SHA1 備註 提交日期
  Elisée Maurer ecd0ddd1a1 Set prototype.constructor for all derived classes 11 年之前
  Mr.doob 6c038a83ad Updated fromArray() usage. 11 年之前
  Mr.doob 2efc87a00d Added type property to all relevant objects. 11 年之前
  Mr.doob fe69ad0c29 Mesh raycast() returning new Face3( a, b, c, normal ) instead of [ a, b, c ] array. See #5164. 11 年之前
  Joshua Koo aafd29c50a Code transforming mrdoob style second attempt See #4806 11 年之前
  Mr.doob 5ada725b52 Moved Raycaster Mesh. 12 年之前
  James Baicoianu 886be71ed9 Pass recursive flag through from THREE.Mesh.clone() to THREE.Object3D.clone() 12 年之前
  Mr.doob 092e3ad0d3 Mesh: Support Geometries without morphTargets. 12 年之前
  Mr.doob e65bec241c Removed setGeometry() and setMaterial() from Mesh. Moved the boundSphere check to Frustum and Raycasting. 12 年之前
  Mr.doob ef4841a757 Added .setGeometry() and .setMaterial() to Mesh. 13 年之前
  Mr.doob a8a3934287 Mesh.updateMorphTargets() clean up. 13 年之前
  Jono Brandel 0c8565418d abstracted construction logic of morphTarget to `updateMorphTargets` 13 年之前
  Mr.doob 99358076dd Removed unused object.boundRadius and object.boundRadiusScale. 13 年之前
  Mr.doob 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() 13 年之前
  Mr.doob 6bdaf52ae9 Nickname consistency. 13 年之前
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 年之前
  Mr.doob 5e49f0dded Reworking GUI. WIP. 14 年之前
  Mr.doob 5b167b51fd Removed unused supr. 14 年之前
  Mr.doob c9213ab544 Added default material to Mesh, Line and ParticleSystem. Fixes #1373. 14 年之前
  Mr.doob 4e2f5aaa0c Removed old DEPRECATED messages. 14 年之前
  alteredq 8ec6317ef8 Added BufferGeometry for direct rendering from typed arrays. 14 年之前
  Mr.doob af2919bc17 Adding RenderableObject once again. 14 年之前
  Mr.doob ec00f298be CanvasRenderer and SVGRenderer using single-material system. 14 年之前
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 年之前
  alteredq a4665c770e Small refactoring in morph attributes initialization plus some whitespace cleaning. 14 年之前
  alteredq 59e5d7ada4 Small optimizations in attributes setting and some whitespace cleanup. 14 年之前
  alteredq adca3ad139 Small optimization: moved doubleSided and flipSided properties from Mesh up to Object3D. 15 年之前
  alteredq f221b853b7 Refactoring and optimizations in collision system and examples. 15 年之前
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. 15 年之前
  Mr.doob bf730ab966 Added base for new Loader. 15 年之前

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