Commit History

Autor SHA1 Mensaxe Data
  Ricardo Cabello 2d856c960a Merge pull request #6347 from benaadams/glsl-improvements %!s(int64=11) %!d(string=hai) anos
  Mr.doob 4f4c1dece5 WebGLRenderer: Removed Geometry render path. Everything is now BufferGeometry (internally). %!s(int64=11) %!d(string=hai) anos
  Ben Adams 50adbaa5c1 Mild glsl improvements %!s(int64=11) %!d(string=hai) anos
  Mr.doob 98dc31d269 Moved more core out of WebGLRenderer. %!s(int64=11) %!d(string=hai) anos
  Ricardo Cabello 60dfa3031b Merge pull request #6242 from benaadams/instancing %!s(int64=11) %!d(string=hai) anos
  Ben Adams 69c81f0da5 Interleaved BufferGeometry %!s(int64=11) %!d(string=hai) anos
  Mr.doob c9f312d5de ShadowMapPlugin to WebGLShadowMap. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 213baae46a WebGLRenderer: Moved buffers code to new WebGLBuffers class. %!s(int64=11) %!d(string=hai) anos
  Ben Houston f0731cf73e rename shaders to use ao instead of ambientocclusion %!s(int64=11) %!d(string=hai) anos
  Ben Houston dec3cf27f9 add ambientocclusion glsl shaders. Separate out uv/uv2 vertex and fragment shaders to make things cleaner. %!s(int64=11) %!d(string=hai) anos
  Ben Adams fc8af1f17f BufferedGeometry Instancing %!s(int64=11) %!d(string=hai) anos
  Mr.doob c5ec18bfdd Started THREE.WebGLState. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 8930e5bd95 Utils: Added DynamicBufferAttribute to includes. %!s(int64=11) %!d(string=hai) anos
  Ben Houston 6999732f29 adopt common.glsl shader utilities across all shaders where applicable. Fix vec*matrix bug in envmap_fragment.glsl %!s(int64=11) %!d(string=hai) anos
  Nikos M 5cee8deca6 (three.js issue: #5552) add BinaryTextireLoader.js, RGBELoader.js (plus example), TGALoader.js extends BinaryTextureLoader.js %!s(int64=11) %!d(string=hai) anos
  Mr.doob ca84ec2b4e THREE: Moved Projector fallback code. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 7207a65a78 WebGLRenderer: Refactored plugins. %!s(int64=11) %!d(string=hai) anos
  Mr.doob a881ec50df WebGLRenderer: Refactored extensions code. %!s(int64=11) %!d(string=hai) anos
  Mr.doob a4fd0c8c7c Moving THREE.Script to the Editor. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 6f06aa62f4 Moved CompressedTextureLoader to src. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 662eaa17f1 Moved CanvasRenderer to examples folder. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 4be0c9f559 Added THREE.VideoTexture. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 66d804263b Added THREE.Script. %!s(int64=11) %!d(string=hai) anos
  Mr.doob aaaabab47f Added THREE.Group. %!s(int64=11) %!d(string=hai) anos
  Ted Cipicchio 5d7807d556 Added alpha map fragment shader sources to the build includes. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 99585b6180 Shader fixes and build.py clean up. %!s(int64=11) %!d(string=hai) anos
  OpenShift guest 8fcb3c0616 add glsl changes %!s(int64=11) %!d(string=hai) anos
  Mr.doob 6d3415e206 Added THREE.CubeTexture. %!s(int64=11) %!d(string=hai) anos
  Mr.doob e45d64636d Moved CombinedCamera out of build. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 99c002a49b Renamed Points to PointCloud. See discussion in e58553d1ba2b32dd13b910d8ec3e82a3c8fa82b3. %!s(int64=11) %!d(string=hai) anos

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