| Autor | SHA1 Mensaxe | Data |
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b84bca3bb0 WebGLRenderer optimisation: flattening camera matrices just once per render, it was doing it once per object before. | %!s(int64=15) %!d(string=hai) anos |
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ac5276b41f Added normal + ambient occlusion + displacement mapping demo. | %!s(int64=15) %!d(string=hai) anos |