История коммитов

Автор SHA1 Сообщение Дата
  alteredq d44e284bc4 Added Matrix4 type to uniforms. Fixed Texture cloning. Fixed uniforms cloning for Vector2, Vector4 and arrays. 14 лет назад
  alteredq 256f9a671a Fix for specular component of Phong and normal map materials. Hope so. 14 лет назад
  alteredq 53a732065a Added fog to normal map shader. 14 лет назад
  Mr.doob 8bf95541b0 Some clean up. 14 лет назад
  Mr.doob 176d0f2884 Merging with @alteredq's branch. 14 лет назад
  alteredq f104182458 Added handling of texture repeat and offset to WebGLRenderer. 14 лет назад
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) 15 лет назад
  Mikael Emtinger d8e5678ece Optimized initalization of ShadowVolumes by using supplied edge information (if available) 15 лет назад
  Mikael Emtinger d87224face Put back the pink square method to allow for partial screen border occlusion in opengl 15 лет назад
  Mikael Emtinger 50b6745ad6 Added sorting to sprites and updated example. 15 лет назад
  Mikael Emtinger 615f872023 Added sprite support. See Sprite.js for details. No support for custom shader at this point. 15 лет назад
  Mikael Emtinger 2c8b6b35fe Fixed bug in lens flare 15 лет назад
  Mikael Emtinger c3ab2eb1e9 Rewrote lens flares to not use readPixels. There are different solutions based on availablity of vertex textures. If available, occlusion calculation is more exact and handles partial occlusion on screen edges. If not available, occlusion calculation is less exact (because it's made on each fragment so it has to be fast) and partial occlusion by screen edge is not possible (same reason). 15 лет назад
  Mikael Emtinger 3536f3f2f5 Merged with MrDoob 15 лет назад
  Mikael Emtinger ac6f422a6f Added LensFlares. Note that a new blending mode has been added. Added an (quite ugly example). NOTE: this doesn't seem to work on Chrome+Mac+NVIDIA unless you turn off antialias (which I've done in the example). 15 лет назад
  Mr.doob 532929d510 WebGLRenderer: Added distance (falloff) to PointLight. 15 лет назад
  Mr.doob ba7ad63043 WebGLRenderer: Minor syntax clean up. Removed the rest of premultiplied alpha ops. 15 лет назад
  Mikael Emtinger 9ee4c267b1 In the middle of lens flares 15 лет назад
  Mikael Emtinger 66f657d84a Optimized rendering of shadow volumes and the shader. 15 лет назад
  Mikael Emtinger a25155bde6 Change blending method on shadow polygons. Updated example to use Lambert material and only one shadow casting directional light. 15 лет назад
  Mikael Emtinger 95e92d9026 Stencil shadows added 15 лет назад
  alteredq da497665f7 Synced with empaempa plus made it possible to use scene lights in MeshShaderMaterial. 15 лет назад
  alteredq 2127bdeb50 Merged morphing from empaempa. 15 лет назад
  alteredq 13ccc02a8a Refactored shader and uniform snippets out of WebGLRenderer into WebGLShaders. 15 лет назад
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