Commit History

Autor SHA1 Mensaxe Data
  Mr.doob ed0b2eafe8 DirectGeometry: Removed indices. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 4d374abbdc DirectGeometry now acts as intermediary between Geometry and BufferGeometry. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 39e8a9762d Renamed DynamicGeometry to DirectGeometry. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 191bb16cd4 Renamed THREE.SegmentsLine to THREE.LineSegments. See 9b63a1d906e0e5f33cadc145664c6bf44aa68fed %!s(int64=10) %!d(string=hai) anos
  Mr.doob 9b63a1d906 Added THREE.SegmentsLine. %!s(int64=10) %!d(string=hai) anos
  Mr.doob bf573f30af Modularised WebGLGeometries. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 2189bd1a6a Added DynamicGeometry. See #6377. %!s(int64=10) %!d(string=hai) anos
  Ben Adams 1d163773f4 Add defines for favoured glsl functions %!s(int64=10) %!d(string=hai) anos
  Ricardo Cabello 2d856c960a Merge pull request #6347 from benaadams/glsl-improvements %!s(int64=10) %!d(string=hai) anos
  Mr.doob 4f4c1dece5 WebGLRenderer: Removed Geometry render path. Everything is now BufferGeometry (internally). %!s(int64=10) %!d(string=hai) anos
  Ben Adams 50adbaa5c1 Mild glsl improvements %!s(int64=10) %!d(string=hai) anos
  Mr.doob 98dc31d269 Moved more core out of WebGLRenderer. %!s(int64=10) %!d(string=hai) anos
  Ricardo Cabello 60dfa3031b Merge pull request #6242 from benaadams/instancing %!s(int64=10) %!d(string=hai) anos
  Ben Adams 69c81f0da5 Interleaved BufferGeometry %!s(int64=11) %!d(string=hai) anos
  Mr.doob c9f312d5de ShadowMapPlugin to WebGLShadowMap. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 213baae46a WebGLRenderer: Moved buffers code to new WebGLBuffers class. %!s(int64=10) %!d(string=hai) anos
  Ben Houston f0731cf73e rename shaders to use ao instead of ambientocclusion %!s(int64=11) %!d(string=hai) anos
  Ben Houston dec3cf27f9 add ambientocclusion glsl shaders. Separate out uv/uv2 vertex and fragment shaders to make things cleaner. %!s(int64=11) %!d(string=hai) anos
  Ben Adams fc8af1f17f BufferedGeometry Instancing %!s(int64=11) %!d(string=hai) anos
  Mr.doob c5ec18bfdd Started THREE.WebGLState. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 8930e5bd95 Utils: Added DynamicBufferAttribute to includes. %!s(int64=11) %!d(string=hai) anos
  Ben Houston 6999732f29 adopt common.glsl shader utilities across all shaders where applicable. Fix vec*matrix bug in envmap_fragment.glsl %!s(int64=11) %!d(string=hai) anos
  Nikos M 5cee8deca6 (three.js issue: #5552) add BinaryTextireLoader.js, RGBELoader.js (plus example), TGALoader.js extends BinaryTextureLoader.js %!s(int64=11) %!d(string=hai) anos
  Mr.doob ca84ec2b4e THREE: Moved Projector fallback code. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 7207a65a78 WebGLRenderer: Refactored plugins. %!s(int64=11) %!d(string=hai) anos
  Mr.doob a881ec50df WebGLRenderer: Refactored extensions code. %!s(int64=11) %!d(string=hai) anos
  Mr.doob a4fd0c8c7c Moving THREE.Script to the Editor. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 6f06aa62f4 Moved CompressedTextureLoader to src. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 662eaa17f1 Moved CanvasRenderer to examples folder. %!s(int64=11) %!d(string=hai) anos
  Mr.doob 4be0c9f559 Added THREE.VideoTexture. %!s(int64=11) %!d(string=hai) anos

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