Commit History

Autor SHA1 Mensaxe Data
  alteredq 8ec6317ef8 Added BufferGeometry for direct rendering from typed arrays. %!s(int64=14) %!d(string=hai) anos
  Mr.doob af2919bc17 Adding RenderableObject once again. %!s(int64=14) %!d(string=hai) anos
  Mr.doob ec00f298be CanvasRenderer and SVGRenderer using single-material system. %!s(int64=14) %!d(string=hai) anos
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. %!s(int64=14) %!d(string=hai) anos
  alteredq a4665c770e Small refactoring in morph attributes initialization plus some whitespace cleaning. %!s(int64=15) %!d(string=hai) anos
  alteredq 59e5d7ada4 Small optimizations in attributes setting and some whitespace cleanup. %!s(int64=15) %!d(string=hai) anos
  alteredq adca3ad139 Small optimization: moved doubleSided and flipSided properties from Mesh up to Object3D. %!s(int64=15) %!d(string=hai) anos
  alteredq f221b853b7 Refactoring and optimizations in collision system and examples. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 8af4dd49c1 WebGLRenderer now uses material.transparent to determine whether a material is transparent or not. %!s(int64=15) %!d(string=hai) anos
  Mr.doob bf730ab966 Added base for new Loader. %!s(int64=15) %!d(string=hai) anos
  Mikael Emtinger f03f67da1c Commit befor merge %!s(int64=15) %!d(string=hai) anos
  Mikael Emtinger b4b730c07d Morph targets added %!s(int64=15) %!d(string=hai) anos
  Mikael Emtinger b2fa718d8d Unmergable: commited to be able to merge with alterq. %!s(int64=15) %!d(string=hai) anos
  Mr.doob d1e3a9d872 Object3D::screenPosition ⟶ Object3D::positionScreen %!s(int64=15) %!d(string=hai) anos
  Mr.doob 27dc056af4 Minor refactoring and clean up. %!s(int64=15) %!d(string=hai) anos
  alteredq b36cf734bd Removed dirty flag from Quaternion. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 106db4c3f8 Object3D::autoUpdateMatrix ⟶ Object3D::matrixAutoUpdate %!s(int64=15) %!d(string=hai) anos
  alteredq 313ce3ed94 More refactoring and optimizations. %!s(int64=15) %!d(string=hai) anos
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. %!s(int64=15) %!d(string=hai) anos
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) %!s(int64=15) %!d(string=hai) anos
  Mr.doob bffdc03cf1 `*.material`→ `*.materials` %!s(int64=15) %!d(string=hai) anos
  Mr.doob 5e2c480b89 Implemented Frustum checking to `Projector::projectObjects` (thanks errynp) %!s(int64=15) %!d(string=hai) anos
  Mr.doob f50f42dde1 Commented out `Mesh::normalizeUVs`. Needs to be handled in the CanvasRenderer directly. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 584a8440fd Merging with alteredq's branch. %!s(int64=15) %!d(string=hai) anos
  Mr.doob d961ee52c8 Started GeometryUtils class. %!s(int64=15) %!d(string=hai) anos
  Mr.doob 3cdc007b90 * Fixed some minor issues handling opacity in hex colors %!s(int64=15) %!d(string=hai) anos
  alteredq 406063d588 Added breaking of mesh into chunks of max 64K vertices (done in materials sorting step). %!s(int64=15) %!d(string=hai) anos
  Mr.doob 1b1fb7affe * Code clean up (yuicompressor doesn't throw a single warning :D) and some reformating %!s(int64=15) %!d(string=hai) anos
  alteredq 79ab4bf2e6 Merged with mrdoob's branch. Got WebGLRenderer working again :) %!s(int64=15) %!d(string=hai) anos
  unknown 60c2354424 Added OBJ -> Three.js converter. %!s(int64=15) %!d(string=hai) anos

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