mrdoob
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8d4f7b81b0
E2E: Tighten pixel diff tolerance and refresh screenshots (#33389)
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3 mesi fa |
mrdoob
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0fff585961
PMREMGenerator: Improve GGX VNDF accuracy and match Blender roughness (#32311)
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8 mesi fa |
mrdoob
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f2d10b816a
PMREM: Implement GGX VNDF importance sampling (#32114)
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8 mesi fa |
mrdoob
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b839e0096d
E2E: Improved robustness (#32091)
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9 mesi fa |
sunag
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34f3fa6493
WebGPURenderer: DFG LUT instead of Analytical approximation. (#32061)
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9 mesi fa |
mrdoob
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bd3fe1f750
WebGLRenderer: Try DFG LUT instead of Analytical approximation. (#32054)
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9 mesi fa |
Mr.doob
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15be6a139e
Updated screenshots.
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4 anni fa |
Mr.doob
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da8dad48c3
Examples: Updated exposure in examples using ACESFilmicToneMapping.
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6 anni fa |
Mr.doob
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59fb24c60f
Examples: Updated webgl_pmrem_test.
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6 anni fa |
munrocket@pm.me
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283e743858
Add proper screenshots
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6 anni fa |