Historia zmian

Autor SHA1 Wiadomość Data
  Mr.doob 8e5c48ccdd Bone: Clean up. 10 lat temu
  Daniel Hritzkiv c95568e03b Revert change of setting argument in Bone clone constructor 10 lat temu
  Daniel Hritzkiv ba65769db7 Updated clone + copy methods; rearranged methods; fix CubeTexture's clone method 10 lat temu
  dubejf 2f76f92a1b Rename _copyFrom to copy 10 lat temu
  dubejf 802e589cc0 CloneProperties renamed _copyFrom, swap src / dest arg order 10 lat temu
  dubejf 89491d9ba0 Clone should take no argument. Introduce CloneProperties 10 lat temu
  hena-3 e3af646a3c Added clone functionality 10 lat temu
  Mr.doob 818fb8b828 Bone: Clean up. 11 lat temu
  makc a66add5d9a missing type on Bone 11 lat temu
  Elisée Maurer ecd0ddd1a1 Set prototype.constructor for all derived classes 11 lat temu
  Ian Kerr 1d4b9de792 Generalize blended animation to Object3D instances, not just Bone instances. 11 lat temu
  Ian Kerr a89b5adf1f Merge branch 'dev' into refactor_flexible_skinning 12 lat temu
  Joshua Koo aafd29c50a Code transforming mrdoob style second attempt See #4806 12 lat temu
  Ian Kerr 889fa9ff63 This commit re-introduces THREE.Skeleton to decouple bone/object transformations 12 lat temu
  Ian Kerr aff4c1c2a1 This commit improves the flexibility of the animation system by allowing any 12 lat temu
  michael 8bb80a36ab Clean integration of skeletal Animation blending. 12 lat temu
  Mr.doob 6cc2285223 Minor tweaks. 12 lat temu
  Elwin Arens c8cfa5d634 Remove unused local variable 'child' in Bone.js 12 lat temu
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 lat temu
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 14 lat temu
  Mr.doob 5b167b51fd Removed unused supr. 14 lat temu
  alteredq b2b7282fcd Got skinning working again. 14 lat temu
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 lat temu
  Mr.doob 1a115ae86f Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate 15 lat temu
  Mr.doob d1e3a9d872 Object3D::screenPosition ⟶ Object3D::positionScreen 15 lat temu
  Mr.doob c7aa2ab3d1 Object3D::localMatrix ⟶ Object3D::matrix 15 lat temu
  Mr.doob 106db4c3f8 Object3D::autoUpdateMatrix ⟶ Object3D::matrixAutoUpdate 15 lat temu
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 15 lat temu
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) 15 lat temu
粤ICP备19079148号