Commit History

Autor SHA1 Mensaxe Data
  Michael Herzog e41d398e47 Revert "add stencil properties to material" %!s(int64=10) %!d(string=hai) anos
  Mr.doob b0bdf6826f WebGLRenderer: setPixelRatio() no longer needs to be called before setSize(). %!s(int64=10) %!d(string=hai) anos
  Mr.doob 89cee59178 WebGLRenderer: Refactoring viewport/scissor a bit more. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 26cff131cb Merge pull request #7836 from Mugen87/dev %!s(int64=10) %!d(string=hai) anos
  Mr.doob 94a9eb9e68 Merge pull request #7827 from WestLangley/dev-emissive %!s(int64=10) %!d(string=hai) anos
  Mugen87 5059d33b6f add stencil properties to material %!s(int64=10) %!d(string=hai) anos
  Mr.doob 5908ead392 WebGLRenderer: Replace _currentWidth/_currentHeight with _currentViewport. %!s(int64=10) %!d(string=hai) anos
  WestLangley 0152dfbcbb Added emissiveMapIntensity %!s(int64=10) %!d(string=hai) anos
  Mr.doob 747ef45ddc Merge pull request #7821 from WestLangley/dev-lambert %!s(int64=10) %!d(string=hai) anos
  Mr.doob 392b53f016 WebGLRenderer: Moved scissor/viewport state code to WebGLSate. Fixes #7732. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 7d9f979b2d Replaced Rectangle with Vector4. %!s(int64=10) %!d(string=hai) anos
  WestLangley ca9f0ba3cc MeshLambertMaterial: Added support for lightMap, aoMap, emissiveMap %!s(int64=10) %!d(string=hai) anos
  Mr.doob 3d38cc3a2d WebGLRenderer: Fixed currentWidth/currentHeight. %!s(int64=10) %!d(string=hai) anos
  Mr.doob d253080f7e WebGLRenderTarget: Adde viewport. See #5979 #7732. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 48461d0875 WebGLRenderer: Tweaked the way setViewport/setScissor works. See #5979 #7732. %!s(int64=10) %!d(string=hai) anos
  Mr.doob bdc4053d3a WebGLRenderer: Points scale collides with pixelRatio. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 212cafc997 WebGLRenderer: Clean up. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 72a2a71a94 WebGLRenderer: Accesible properties. See #7483. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 3fd20d9809 UniformsLib: Renamed points.psColor to points.diffuse. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 0a1ea14f1b Merge pull request #7743 from sunag/dev %!s(int64=10) %!d(string=hai) anos
  SUNAG 737530a5ea MultiMaterial cleanup %!s(int64=10) %!d(string=hai) anos
  Mr.doob 969d7d9082 WebGLRenderer: Use absNumericalSort for morphTarget influences. See #7742. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 5473ccef10 WebGLRenderer: Use pixelRatio 1 when rendering to RenderTarget. See #7451. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 63e626fa13 Removed unused variables. %!s(int64=10) %!d(string=hai) anos
  Michael Bond 388a19616e Replace disposing __webglRenderbuffer with __webglDepthbuffer %!s(int64=10) %!d(string=hai) anos
  Mr.doob 20235b34ef Updated builds. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 9bec2f0363 Added intensity to Light (thus AmbientLight). See #7621. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 5cf0cb7486 WebGLRenderer: Clean up. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 8fcebcdad6 WebGLRenderer: Handle roughnessMap/metalnessMap offset/repeat. %!s(int64=10) %!d(string=hai) anos
  Mr.doob 41812cf115 Code style fixes. %!s(int64=10) %!d(string=hai) anos

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