تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Mugen87 e539bfeba8 Geometry.fromBufferGeometry: Added support for materialIndex 10 سال پیش
  Mugen87 e22d8ed333 BoxBufferGeometry: Added MultiMaterial support 10 سال پیش
  Mugen87 b5ddc513c7 New BoxBufferGeometry 10 سال پیش
  Mr.doob bd96b33779 Merge pull request #8184 from Mugen87/dev 10 سال پیش
  Mr.doob c84730589c Merge branch 'master' into dev 10 سال پیش
  Mr.doob b17ffc45d5 Fixed jsfiddle. See #8185. 10 سال پیش
  Mr.doob e74893119c Merge pull request #8181 from Wilt/patch-1 10 سال پیش
  Mr.doob 95c2f07af0 Merge pull request #8178 from bhouston/taa 10 سال پیش
  Ben Houston 345ff94536 add back 32 sample level, simplify TAARenderPass via reusing shader from ManualMSAAREnderPAss. 10 سال پیش
  Ben Houston 0029d1359c smoothly interpolate to the TAA result as it is being created. 10 سال پیش
  Ben Houston 4490ebf631 fix bug - msaa and taa should accumulate rgb and alpha the same. 10 سال پیش
  Mr.doob 114dac1894 Merge pull request #8182 from WestLangley/dev-cleanup 10 سال پیش
  Mugen87 1634016c58 #8170 Example Viewer: Replaced "view-source" protocol with github link 10 سال پیش
  Ben Houston 6ccf94aa39 add taa to example files listing. 10 سال پیش
  WestLangley 3efe711037 Clean up 10 سال پیش
  Ben Houston 47eb1db0f3 add TODO: create smooth transition in the future from hold to sample render target in TAARenderPass 10 سال پیش
  Ben Houston b5969ce701 fix bug. 10 سال پیش
  Ben Houston a66afc819c remove subdivisions of box. 10 سال پیش
  Ben Houston 17a9dca296 better quality results of TAA because accumulation is done using the same form. 10 سال پیش
  Ben Houston 0003985a9b better explanations for taa and msaa examples. 10 سال پیش
  Wilt b4ea42b634 Return geometry after calling applyMatrix() 10 سال پیش
  Wilt a266e460f4 Return geometry after calling applyMatrix() 10 سال پیش
  Ben Houston 64eb745c3c add TAARenderPass and polish MSAA example/code. 10 سال پیش
  Mr.doob 35a5994828 Merge pull request #8174 from Mugen87/dev 10 سال پیش
  Mugen87 bde444afd3 clean up webgl_animation_cloth.html 10 سال پیش
  Mr.doob a5b24b29e2 Updated builds. 10 سال پیش
  Mr.doob d7b5a892aa WebGLShadowMap: Make sure USE_SHADOWMAP is defined for distanceMaterial. Fixes #8166. 10 سال پیش
  Mr.doob ebea9c71f3 WebGLShadowMap: Removed unused code. 10 سال پیش
  Mr.doob 04fc6babb7 Docs: Removed OBJMTLLoader. See #8085 10 سال پیش
  Mr.doob 87f330077b SubdivisionModifier clean up. 10 سال پیش

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