История коммитов

Автор SHA1 Сообщение Дата
  Mr.doob e5e4ff79ee Fixed Vector3::setRotationFromMatrix 15 лет назад
  Mr.doob dd52560369 Some basic performance optimisations on voxel examples. Bottleneck is still Ray caster anyway :/ 15 лет назад
  alteredq e7ab9e58a2 Implemented simple forward facing animation type for Catmull-Rom splines. 15 лет назад
  Mikael Emtinger 42b0d7e0bf Removed n.X4 = eye.xyz from lookAt 15 лет назад
  Mikael Emtinger 549f9b03a5 Merged with alteredq. 15 лет назад
  Mr.doob 482fe243a4 Removed Matrix4.multiplyVector3OnlyZ as it's not being used... ? 15 лет назад
  Mr.doob c89b4008f3 Added translate( distance, axis ), translateX( distance ), translateY( distance ) and translateZ( distance ) methods to Object3D. 15 лет назад
  Mr.doob 1a115ae86f Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate 15 лет назад
  Mr.doob f2af3864cc Matrix4 public and static methods clean up. 15 лет назад
  Mikael Emtinger 2ab6fb41ad Mergable: 15 лет назад
  Mr.doob 6e16d3b297 Removed WebGLRenderer2. 15 лет назад
  Mr.doob 431b14f98e Merging with empaempa's branch 15 лет назад
  Mr.doob f5e819fe14 Removed all the toString methods (saving 6kbytes) 15 лет назад
  alteredq e4f759c225 Optimized Matrix4.transpose and fixed performance test. 15 лет назад
  Mr.doob 446834ba35 Minor fixes and improvements. 15 лет назад
  Mr.doob 27dc056af4 Minor refactoring and clean up. 15 лет назад
  Mr.doob 033a372c70 Fixed Matrix4::scale 15 лет назад
  Mr.doob 059d0d7df2 Fixed Matrix4::setRotationFromEuler (using x,y,z order). 15 лет назад
  alteredq 7415759392 Added 3d sound support plus example. 15 лет назад
  Mr.doob 251a7d53b8 Figured out why Canvas/SVG wasn't rendering... someone changed camera.near/far to camera.zNear/zFar :P 15 лет назад
  alteredq 313ce3ed94 More refactoring and optimizations. 15 лет назад
  alteredq 2ecbe2dec2 A lot of bugfixing and refactoring. 15 лет назад
  alteredq f4fe695d9a First somehow working version ;). 15 лет назад
  alteredq cf37a8cc43 First integration step: something appeared on the screen ;) 15 лет назад
  alteredq 56fcd26ef3 Small optimizations: skipped flattening in 3x3 matrix inversion and uploading camera position uniform only for materials where it's used. 15 лет назад
  alteredq eced0ca840 Small performance optimizations in WebGLRenderer: skipping few more typed arrays setters. 15 лет назад
  alteredq 078b0977ae Few dirty performance optimizations. 15 лет назад
  alteredq 09571ee3d0 Partially merged szimek's pull request 15 лет назад
  astrodud 1bb5e6003a * memory and speed optimizations in Matrix4.flatten() 15 лет назад
  astrodud 67be8c84a1 small bug fix in the new Matrix4.rotationAxisAngleMatrix 15 лет назад

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