История коммитов

Автор SHA1 Сообщение Дата
  alteredq eb0bc9e57f Cleaned forgotten bits in OrbitControls. 13 лет назад
  alteredq 27ca6cd049 Added zoom via middle-button drag to OrbitControls. 13 лет назад
  Mr.doob 523def65a6 Updateds builds. 13 лет назад
  Mr.doob 3848e33d20 Refactored Ray a bit. 13 лет назад
  Mr.doob 23c47355c8 Merge remote-tracking branch 'niklassa/patch-1' into dev 13 лет назад
  Mr.doob 41b155cb5b Updated to the latest Stats. 13 лет назад
  Mr.doob 8e21ed4cf6 Some optimisations to the WIP software renderers. 13 лет назад
  Mr.doob 09582ca410 Adding TextureLoader. 13 лет назад
  Mr.doob f976dcc7af Updated builds. 13 лет назад
  Mr.doob 22182b08de Improved OrbitControls and added example. 13 лет назад
  Mr.doob bdfdf6c623 Merge remote-tracking branch 'qiao/dev' into dev 13 лет назад
  Xueqiao Xu 5db114f10e Exposed rotate and zoom API of OrbitControls 13 лет назад
  Xueqiao Xu c16a80b34a Slowed down default rotation speed of OrbitControls 13 лет назад
  Xueqiao Xu 3b4604e153 Fixed rotation center of OrbitControls 13 лет назад
  Mr.doob 0a9d2454b9 Merge remote-tracking branch 'qiao/dev' into dev 13 лет назад
  Xueqiao Xu 368af7d00a Renamed OrbitControls and updated build script 13 лет назад
  Xueqiao Xu 3d84fd001e Renamed OrbitalControls to OrbitControls 13 лет назад
  Mr.doob 468c1a6592 Commenting out MarchingCubes out of SceneUtils.cloneObject. 13 лет назад
  Xueqiao Xu f08b8df6be Added OrbitalControls into build script 13 лет назад
  Xueqiao Xu 51346f788b add: OrbitalControls 13 лет назад
  Kelvin Luck 078b61b5ea Fix for issue #1914 13 лет назад
  niklassa 2f6a46e8be implemented near/far 13 лет назад
  Mr.doob 89bb6b6f02 Little tweaks and updated builds. 13 лет назад
  Mr.doob 959b67fd39 Merge remote-tracking branch 'WestLangley/dev-rotations2' into dev 13 лет назад
  Mr.doob c906e31096 Merging with @WestLangley. 13 лет назад
  Mr.doob bcebd78549 Added onError callback to ImageUtils.loadTexture. Fixes #1908. 13 лет назад
  niklassa b7f255e1c5 Added this.range parameter. Range check could be done manually afterwards. But when interested if multiple projectiles (=rays) hit a moving mesh, a lot of time is wasted on checking the mesh faces should the mesh still be out of range. If no range is specified, behaviour remains the same. 13 лет назад
  Mr.doob d0f37dfa1a Added dummy console code. 13 лет назад
  Mr.doob 25978d4350 GeometryLoader using LoadingMonitor. 13 лет назад
  Mr.doob e4dc8cfe89 GeometryLoader working (ex JSONLoader) 13 лет назад

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