История коммитов

Автор SHA1 Сообщение Дата
  Alexander Rose ebba6ea4a5 Vector2 toArray(): return array 11 лет назад
  Alexander Rose 1a0153b9b5 Vector2: Added array and offset to toArray() 11 лет назад
  Mr.doob 7fa9abeda2 Quaternion, Vector*: Added offset to fromArray() 11 лет назад
  Mr.doob 2c4f25af3d Vector*: Simpler negate code. 11 лет назад
  Joshua Koo aafd29c50a Code transforming mrdoob style second attempt See #4806 11 лет назад
  Mr.doob 40633c8573 Cleaned up warnings and error messages. 11 лет назад
  Mr.doob 5549e242e0 Object3D: Using Object.defineProperties to avoid object.rotation = new THREE.Euler() pattern. See fffeeb636ee9fa38f2e3a51358c361116d827d8b. 12 лет назад
  gero3 9ef56d921f Update vector2 to add divide and multiply. 12 лет назад
  Mr.doob 174ed38ff5 Code clean up. 12 лет назад
  Tom Whittock 8375a6f421 Use clamp for clampScalar implementation 12 лет назад
  Tom Whittock 3a58a5804c Add Vector methods clampScalar, floor, ceil, round, roundToZero 12 лет назад
  Mr.doob d30c3703c8 Code clean up and now using inv* pattern. 12 лет назад
  Mr.doob af203fe9dd Returning this in fromArray methods. 13 лет назад
  Mr.doob e68aeeacaf Added fromArray() to Vector* for convenience. 13 лет назад
  Mr.doob cc57273cf4 Reverting to Object.prototype = { pattern. Only using it on the methods that really need it. 13 лет назад
  Mr.doob 9eaf84a50f Added Vector*.toArray(). Implemented in SceneExporter2. 13 лет назад
  Mr.doob f60212b5b0 Removed re-asigning of constructors. 13 лет назад
  Ben Houston e2df06e005 fix three missed conversions to closures. switch to extending math prototypes rather than replacing them. This is to ensure that types created in closures within a type's prototype definition get their prototype updated with the full definition. 13 лет назад
  Mr.doob 24036c9b25 Added deprecated messages to avoid silent errors when using renamed methods. See #2883. 13 лет назад
  Mr.doob a851b6b645 Removed debugger bits. 13 лет назад
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 лет назад
  Mr.doob 081a1fd646 Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860. 13 лет назад
  Mr.doob 189148edf7 Some space/tabs clean up. 13 лет назад
  Ben Houston dafc56fd84 use switch statements in Vector2/3/4.getComponents()/setComponents() based on it being 5-10x faster than index-to-name based on benchmark_vector3components.html 13 лет назад
  Ben Houston a963e2dc38 remove lazy-conditions. 13 лет назад
  Ben Houston a1ac92dbb2 Merge branch 'vector-index-accessors' into dev 13 лет назад
  Ben Houston 2613df2088 inline Vector2/3/4/Quaternion.length()/lengthSq() and optimize Vector2/3/4.setLength() with unit test coverage. 13 лет назад
  Ben Houston d23fc1b8cb Three.js style formatting. 13 лет назад
  Ben Houston 8c519c85a6 Vector2/3/4 setComponent, getComponent accessors (more efficient this time.) 13 лет назад
  Ben Houston d821397c16 fixed #2728, Moved geometry primitives out of src/core into src/math. src/core is now exclusive scene primitives. 13 лет назад

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