История коммитов

Автор SHA1 Сообщение Дата
  alteredq ecae266e8a Added mesh stroke materials (wireframe) to WebGLRenderer. 15 лет назад
  alteredq ce000d482f Merged remote branch 'upstream/master' (original mrdoob's version) 15 лет назад
  alteredq dde831bf6f Extended CanvasRenderer to be able to handle decals (MeshBitmapUVMappingMaterials as secondary materials). 15 лет назад
  alteredq 36dc7212f8 Made Sphere mesh smoothing optional. 15 лет назад
  Mr.doob db7003e88a * `CanvasRenderer` and `SVGRenderer` calculating light only when needed. 15 лет назад
  alteredq 0f69c71924 Experiment to get backwards compatibility with the original meaning of materials array in Mesh (= extra materials are drawn for whole mesh). 15 лет назад
  alteredq 29be1febb0 Added handling of null materials (coming from Blender exporter when mesh has no assigned material). 15 лет назад
  alteredq 32133b352b Fixed crash bug when parsing quad faces. 15 лет назад
  alteredq 396d8d1cec Added male model to OBJ converter example. 15 лет назад
  unknown 60c2354424 Added OBJ -> Three.js converter. 15 лет назад
  Mr.doob 647b4a57b8 * Added `PointLight` 15 лет назад
  mindlapse a89865bda8 3d onclick, see examples/hci_clickcube.html 15 лет назад
  Julian Walker 7c94809ed2 Using projection * view * obj matrix to transform vertices in Renderer instead of transforming twice (once by view * obj and once by projection). 15 лет назад
  Julian Walker 930faff1ef Matrix4.lookAt now initializes W row (omitted previously). 15 лет назад
  Julian Walker 286402351b Spaces -> tabs in WebGLRenderer.js 15 лет назад
  Ben Nolan 0c6219b43f * Made vector methods chainable 15 лет назад
  Mr.doob 5ce7a10bbb - Added TODO 15 лет назад
  philogb c88fa50a4c Add Matrix4.rotationAxisAngleMatrix 15 лет назад
  philogb c8aacd8cdc Add Color methods to prototype object. 15 лет назад
  philogb 4074b8097f Ignore .project extensions 15 лет назад
  Mr.doob 14b5a3ebb5 - README tweaks 15 лет назад
  Mr.doob e68109fdb2 - Clean up 15 лет назад
  Nicolas Garcia Belmonte 10681d6684 * Bug Fix: Matrix4.makeInvert was calling a non existent scale method. Replaced with multiplyScalar. 15 лет назад
  Nicolas Garcia Belmonte ad73c981ee * Enable Scene light object management 15 лет назад
  Nicolas Garcia Belmonte d342239c4a Added light objects 15 лет назад
  Nicolas Garcia Belmonte 24005fc1e1 Added basic lighting shader code 15 лет назад
  Nicolas Garcia Belmonte a53ad5a79a Added normals to WebGLRenderer 15 лет назад
  Nicolas Garcia Belmonte 78561a35e6 Fixed the computeNormals method. 15 лет назад
  Nicolas Garcia Belmonte 20be01f159 Added transpose method to Matrix4 15 лет назад
  Nicolas Garcia Belmonte a319fe3c7b Added a clone of the geometry_cube example working with the WebGL renderer. 15 лет назад

粤ICP备19079148号