Commit History

Autor SHA1 Mensaxe Data
  Mr.doob ecedea4be1 Updated builds. %!s(int64=15) %!d(string=hai) anos
  alteredq fde0754383 Refactored camera translation so that it doesn't create new vectors. %!s(int64=15) %!d(string=hai) anos
  alteredq d1514ca6a7 Refactored lights handling in WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  alteredq e54d9519d0 Changed wireframe rendering in WebGLRenderer to show quads. %!s(int64=15) %!d(string=hai) anos
  alteredq 08f6ceef15 Small optimizations to matrix math. %!s(int64=15) %!d(string=hai) anos
  alteredq e37223a849 Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  alteredq d110c49c2f Added support for `flipSided` mesh property to WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  alteredq 271ba6c524 Added support for "doubleSided" mesh property to WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  alteredq 61e0bf0289 Synced with mrdoob's branch. %!s(int64=15) %!d(string=hai) anos
  alteredq a03f714244 Added postprocessing example. %!s(int64=15) %!d(string=hai) anos
  alteredq 7c9fe8ff82 Another update of render-to-texture example and related bugfix. %!s(int64=15) %!d(string=hai) anos
  alteredq 9bc383e1ed Fixed discrepancy between ANGLE and OpenGL when rendering to texture. %!s(int64=15) %!d(string=hai) anos
  alteredq cee7205670 Added simple render-to-texture example. %!s(int64=15) %!d(string=hai) anos
  alteredq b511fdc38b Merged szimek's render-to-texture branch. %!s(int64=15) %!d(string=hai) anos
  alteredq 0f5652390f Added dynamic geometry support also for WebGL lines. Changed line strip example to use Hilbert curves. %!s(int64=15) %!d(string=hai) anos
  alteredq fe6008b616 Added basic support for dynamic geometry in WebGLRenderer (with silly ocean example). %!s(int64=15) %!d(string=hai) anos
  Szymon Nowak 6294caed07 Added render-to-texture feature to WebGL renderer. %!s(int64=15) %!d(string=hai) anos
  Szymon Nowak 868cab1e98 Very basic example for RTT feature. %!s(int64=15) %!d(string=hai) anos
  alteredq bc9cf2be75 Fixed scene check bug in allocateLights in WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  alteredq e43de3dcf7 Refactored lines handling in WebGLRenderer to use the same internal machinery as meshes. %!s(int64=15) %!d(string=hai) anos
  alteredq bbe2a3bf56 Refactored handling of continuous lines: now they are rendered using LINE_STRIP primitive. Added example for this. %!s(int64=15) %!d(string=hai) anos
  alteredq ef9bdf6b77 Small WebGLRenderer optimization: skip setting of uniforms which don't exist in shader program. %!s(int64=15) %!d(string=hai) anos
  alteredq 8ea0f27602 Refactored lines grid in materials_gl example. %!s(int64=15) %!d(string=hai) anos
  alteredq 548c331519 Added crude lines support to WebGLRenderer. %!s(int64=15) %!d(string=hai) anos
  alteredq 1bf91db7b9 Refactored Loader so that models can have mixed faces with and without texture coordinates. %!s(int64=15) %!d(string=hai) anos
  alteredq a8416bc8c1 Fixed implied globals in WebGLRenderer lights rgb init. %!s(int64=15) %!d(string=hai) anos
  alteredq 771674d705 Refactored Loader parameters to allow optional separate paths for texture and binary files. %!s(int64=15) %!d(string=hai) anos
  Mr.doob c186b37be3 Pushed revision to 32. %!s(int64=15) %!d(string=hai) anos
  alteredq ab360240dc Refactored common uniforms out from basic / lambert / phong shaders into UniformsLib. %!s(int64=15) %!d(string=hai) anos
  alteredq ecad27eb11 Moved MeshPhongMaterial onto common shader builder machinery, ubershader is no more. %!s(int64=15) %!d(string=hai) anos

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