WestLangley
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578013ac20
handle case when weights are zero
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vor 10 Jahren |
WestLangley
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c0b7041735
fix typo
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vor 10 Jahren |
WestLangley
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7ff4b5f187
SkinnedMesh: support weight normalization for BufferGeometry
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vor 10 Jahren |
Mr.doob
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f3d867f2d2
Clean up.
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vor 10 Jahren |
Ruofei Du
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eb3dfab0bb
Fix null pointer err for some collada models
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vor 10 Jahren |
Daniel Hritzkiv
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8d3f1ce652
Prefer one-line constructor+copy in clone methods
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vor 10 Jahren |
Daniel Hritzkiv
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ba65769db7
Updated clone + copy methods; rearranged methods; fix CubeTexture's clone method
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vor 10 Jahren |
Mr.doob
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d2fb8f231c
Merge pull request #6703 from TatumCreative/SkinnedMesh-calculate-inverses
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vor 10 Jahren |
Mr.doob
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6f15df93dc
Merge branch 'geo-clone' of https://github.com/dubejf/three.js into dev
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vor 10 Jahren |
Greg Tatum
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bf16c51941
SkinnedMesh recalculated matrixWorld and bone inverses in constructor
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vor 10 Jahren |
Greg Tatum
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81222facf9
Merge branch 'dev' of https://github.com/mrdoob/three.js into SkinnedMesh-calculate-inverses
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vor 10 Jahren |
Mr.doob
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27e0505ce2
SkinnedMesh: Cleaned up bones initialisation. This should be moved to skeleton instead...
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vor 10 Jahren |
dubejf
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2f76f92a1b
Rename _copyFrom to copy
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vor 10 Jahren |
dubejf
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802e589cc0
CloneProperties renamed _copyFrom, swap src / dest arg order
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vor 10 Jahren |
dubejf
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89491d9ba0
Clone should take no argument. Introduce CloneProperties
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vor 10 Jahren |
dubejf
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324cfb9dc6
Fix typos
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vor 10 Jahren |
Greg Tatum
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ca6d846cc3
SkinnedMesh.bind calculates the skeleton inverses
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vor 10 Jahren |
Mr.doob
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cdcdde9337
Reverted console.* to THREE.* change. See #5791.
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vor 10 Jahren |
gero3
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fe8493157e
codestyle fixes
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vor 11 Jahren |
Ben Houston
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c9f111c310
adopt THREE.warn rather than THREE.warning to be more inline with console.warn standard.
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vor 11 Jahren |
Ben Houston
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1e97815e77
add THREE.error/THREE.warning to allow for easy redirection of THREE.js specific errors and warnings.
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vor 11 Jahren |
Elisée Maurer
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ecd0ddd1a1
Set prototype.constructor for all derived classes
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vor 11 Jahren |
Mr.doob
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2efc87a00d
Added type property to all relevant objects.
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vor 11 Jahren |
Ian Kerr
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a89b5adf1f
Merge branch 'dev' into refactor_flexible_skinning
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vor 11 Jahren |
Ian Kerr
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889fa9ff63
This commit re-introduces THREE.Skeleton to decouple bone/object transformations
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vor 11 Jahren |
Ian Kerr
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aff4c1c2a1
This commit improves the flexibility of the animation system by allowing any
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vor 11 Jahren |
michael
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8bb80a36ab
Clean integration of skeletal Animation blending.
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vor 12 Jahren |
Mr.doob
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88d4eb713d
Merge remote-tracking branch 'bhouston/euler3' into dev
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vor 12 Jahren |
Mr.doob
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67e34fe557
Clean up and updated builds.
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vor 12 Jahren |
crobi
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7c44c5df32
Fix SkinnedMesh so that it can be used with BufferGeometry
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vor 12 Jahren |