Mr.doob
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480968249d
Added AudioAnalyser.
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10 years ago |
Mr.doob
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a0db9814e6
Renamed normal_phong_fragment.glsl to normal_fragment.glsl
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10 years ago |
Mr.doob
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8ad7a3ee02
Merge pull request #7562 from vincent-courtalon/dev_audio_#7485
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10 years ago |
Mr.doob
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69b2d8e24e
WebGLRenderer: Added WebGLLights.
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10 years ago |
vincent courtalon
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5d363fdd72
renaming PositionAudio to PositionalAudio
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10 years ago |
vincent
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3ad4b7fe0f
evolution of Audio, adding buffer management, ambient sound, master volume
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10 years ago |
Mr.doob
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666630446c
Prettified dynamic Uniforms. @arose note that I've changed the object, camera order. See #7048.
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10 years ago |
Mr.doob
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0de14543d9
Renamed MeshPhysicalMaterial back to MeshStandardMaterial.
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10 years ago |
Mr.doob
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26633fa1ca
WebGLRenderer: Removed no longer used WebGLMaterials. See #7440.
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10 years ago |
Mr.doob
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3861491bfd
Added WebGLMaterials.
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10 years ago |
Mr.doob
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f3975a475b
Moved audio out of extras.
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10 years ago |
Mr.doob
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d09017fa25
Merge pull request #7324 from bhouston/simplified_lighting
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10 years ago |
Mr.doob
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749b83a554
Added Three.Legacy.
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10 years ago |
tschw
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c32f31a587
Animation: New API, caching and masses.
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10 years ago |
tschw
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4126288ad3
Moved Interpolant family of classes to math.
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10 years ago |
tschw
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2e5d9ef6b3
Animation: Interpolants & extensibility overhaul.
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10 years ago |
Ben Houston
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28997aa732
accumulate all indirect diffuse sources and then apply a single diffuse indirect BRDF.
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10 years ago |
Ben Houston
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c5e001a74b
incorporate ambientLightColor into standardized BRDF calculations.
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10 years ago |
Ben Houston
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05118ea6bb
further consolidation of different material BRDFs via the same lighting template.
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10 years ago |
Ben Houston
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e40d3f7cfd
remove no longer used hemilight_fragment.glsl
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10 years ago |
Ben Houston
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fdaad8df8b
Merge branch 'dev' of git@github.com:mrdoob/three.js into simplified_lighting
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10 years ago |
Mr.doob
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91d6c8d1ab
Renamed MeshStandardMaterial to MeshPhysicalMaterial. See #7381.
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10 years ago |
Mr.doob
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bc6ed16c69
Merge pull request #7381 from WestLangley/dev-standard
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10 years ago |
WestLangley
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e5443a185b
Inital PR for MeshStandardMaterial
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10 years ago |
Mr.doob
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69005710c6
WebGLRenderer: Unified lights_pars.
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10 years ago |
Mr.doob
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8f0ceef122
Renamed Channels to Layers.
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10 years ago |
Mr.doob
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d36df79035
Basic Channels implementation. See #5180 and #5931.
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10 years ago |
Mr.doob
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839efa1817
Added CubeTextureLoader.
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10 years ago |
Ben Houston
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5d4ad85135
rely less on the preprocessing, add GGX shader with SmithGeometry visibility, GGX distribution.
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10 years ago |
Mr.doob
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f1d3105ca6
Refactored Light's shadow API.
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10 years ago |