Commit History

Author SHA1 Message Date
  Mr.doob 480968249d Added AudioAnalyser. 10 years ago
  Mr.doob a0db9814e6 Renamed normal_phong_fragment.glsl to normal_fragment.glsl 10 years ago
  Mr.doob 8ad7a3ee02 Merge pull request #7562 from vincent-courtalon/dev_audio_#7485 10 years ago
  Mr.doob 69b2d8e24e WebGLRenderer: Added WebGLLights. 10 years ago
  vincent courtalon 5d363fdd72 renaming PositionAudio to PositionalAudio 10 years ago
  vincent 3ad4b7fe0f evolution of Audio, adding buffer management, ambient sound, master volume 10 years ago
  Mr.doob 666630446c Prettified dynamic Uniforms. @arose note that I've changed the object, camera order. See #7048. 10 years ago
  Mr.doob 0de14543d9 Renamed MeshPhysicalMaterial back to MeshStandardMaterial. 10 years ago
  Mr.doob 26633fa1ca WebGLRenderer: Removed no longer used WebGLMaterials. See #7440. 10 years ago
  Mr.doob 3861491bfd Added WebGLMaterials. 10 years ago
  Mr.doob f3975a475b Moved audio out of extras. 10 years ago
  Mr.doob d09017fa25 Merge pull request #7324 from bhouston/simplified_lighting 10 years ago
  Mr.doob 749b83a554 Added Three.Legacy. 10 years ago
  tschw c32f31a587 Animation: New API, caching and masses. 10 years ago
  tschw 4126288ad3 Moved Interpolant family of classes to math. 10 years ago
  tschw 2e5d9ef6b3 Animation: Interpolants & extensibility overhaul. 10 years ago
  Ben Houston 28997aa732 accumulate all indirect diffuse sources and then apply a single diffuse indirect BRDF. 10 years ago
  Ben Houston c5e001a74b incorporate ambientLightColor into standardized BRDF calculations. 10 years ago
  Ben Houston 05118ea6bb further consolidation of different material BRDFs via the same lighting template. 10 years ago
  Ben Houston e40d3f7cfd remove no longer used hemilight_fragment.glsl 10 years ago
  Ben Houston fdaad8df8b Merge branch 'dev' of git@github.com:mrdoob/three.js into simplified_lighting 10 years ago
  Mr.doob 91d6c8d1ab Renamed MeshStandardMaterial to MeshPhysicalMaterial. See #7381. 10 years ago
  Mr.doob bc6ed16c69 Merge pull request #7381 from WestLangley/dev-standard 10 years ago
  WestLangley e5443a185b Inital PR for MeshStandardMaterial 10 years ago
  Mr.doob 69005710c6 WebGLRenderer: Unified lights_pars. 10 years ago
  Mr.doob 8f0ceef122 Renamed Channels to Layers. 10 years ago
  Mr.doob d36df79035 Basic Channels implementation. See #5180 and #5931. 10 years ago
  Mr.doob 839efa1817 Added CubeTextureLoader. 10 years ago
  Ben Houston 5d4ad85135 rely less on the preprocessing, add GGX shader with SmithGeometry visibility, GGX distribution. 10 years ago
  Mr.doob f1d3105ca6 Refactored Light's shadow API. 10 years ago

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