Историја ревизија

Аутор SHA1 Порука Датум
  Alexander Rose fab56e5a67 Vector4 toArray(): return array пре 11 година
  Alexander Rose 4375424eba Vector4: Added array and offset to toArray() пре 11 година
  Mr.doob 7fa9abeda2 Quaternion, Vector*: Added offset to fromArray() пре 11 година
  Mr.doob 2c4f25af3d Vector*: Simpler negate code. пре 11 година
  Joshua Koo aafd29c50a Code transforming mrdoob style second attempt See #4806 пре 11 година
  Mr.doob 40633c8573 Cleaned up warnings and error messages. пре 12 година
  Mr.doob 174ed38ff5 Code clean up. пре 12 година
  Tom Whittock 8375a6f421 Use clamp for clampScalar implementation пре 12 година
  Tom Whittock 3a58a5804c Add Vector methods clampScalar, floor, ceil, round, roundToZero пре 12 година
  Mr.doob d30c3703c8 Code clean up and now using inv* pattern. пре 12 година
  Mr.doob af203fe9dd Returning this in fromArray methods. пре 13 година
  Mr.doob e68aeeacaf Added fromArray() to Vector* for convenience. пре 13 година
  Mr.doob cc57273cf4 Reverting to Object.prototype = { pattern. Only using it on the methods that really need it. пре 13 година
  Mr.doob 56825c9acf Vector4: Moved around the new methods to keep the end structure like in Vector2/3. пре 13 година
  Mr.doob 9eaf84a50f Added Vector*.toArray(). Implemented in SceneExporter2. пре 13 година
  Mr.doob f60212b5b0 Removed re-asigning of constructors. пре 13 година
  Ben Houston e2df06e005 fix three missed conversions to closures. switch to extending math prototypes rather than replacing them. This is to ensure that types created in closures within a type's prototype definition get their prototype updated with the full definition. пре 13 година
  Mr.doob 24036c9b25 Added deprecated messages to avoid silent errors when using renamed methods. See #2883. пре 13 година
  Mr.doob a851b6b645 Removed debugger bits. пре 13 година
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. пре 13 година
  Mr.doob 081a1fd646 Renamed .multiplyMatrix* to .applyMatrix* and .multiplyQuaternion to .applyQuaternion as suggested by @WestLangley in #2860. пре 13 година
  Mr.doob 127c0f2400 matrix.multiplyVector3 to vector.multiplyMatrix4 as suggested in #2860. пре 13 година
  Mr.doob 67b55a6f10 More space/tabs clean up. пре 13 година
  Ben Houston dafc56fd84 use switch statements in Vector2/3/4.getComponents()/setComponents() based on it being 5-10x faster than index-to-name based on benchmark_vector3components.html пре 13 година
  Ben Houston a963e2dc38 remove lazy-conditions. пре 13 година
  Ben Houston a1ac92dbb2 Merge branch 'vector-index-accessors' into dev пре 13 година
  Ben Houston 2613df2088 inline Vector2/3/4/Quaternion.length()/lengthSq() and optimize Vector2/3/4.setLength() with unit test coverage. пре 13 година
  Ben Houston d23fc1b8cb Three.js style formatting. пре 13 година
  Ben Houston 8c519c85a6 Vector2/3/4 setComponent, getComponent accessors (more efficient this time.) пре 13 година
  Ben Houston d821397c16 fixed #2728, Moved geometry primitives out of src/core into src/math. src/core is now exclusive scene primitives. пре 13 година

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