Histórico de commits

Autor SHA1 Mensagem Data
  Mr.doob fbfa375d2c src/io/Loader.js ⟶ src/extras/io/Loader.js 15 anos atrás
  Mr.doob 5e4476bde8 Now using Closure Compiler (~2kbytes) 15 anos atrás
  Mr.doob dc6e335dc9 Color: Nicer way to check whether the hex has the alpha component or not. Removed unused methods. 15 anos atrás
  Mr.doob fe82bdbda9 Came up with a crazy approach to get Vertex Colors. Gouraud yet on step closer. 15 anos atrás
  Mr.doob c6d69d8286 Refactored the CanvasRenderer a bit. 15 anos atrás
  alteredq 007ee285fa Added MeshNormalMaterial support to WebGLRenderer. 15 anos atrás
  Mr.doob 7b58b806d3 Fixed NormalToComponent function (it was over saturated). 15 anos atrás
  Mr.doob bf3dede88a Implemented MeshNormalMaterial in SVGRenderer 15 anos atrás
  Mr.doob 4d209ac433 Implemented material blendings (THREE.NormalBlending, THREE.AdditiveBlending, THREE.SubtractiveBlending) in CanvasRenderer 15 anos atrás
  Mr.doob 7d8fd5f874 CanvasRenderer now renders MeshDepthMaterial properly (per vertex). Gouraud is one step closer :) 15 anos atrás
  alteredq 0163e4f2f5 Added (commented out) MeshDepthMaterial support to WebGLRenderer. 15 anos atrás
  alteredq b6e42d54d9 Added missing MeshDepthMaterial.js 15 anos atrás
  alteredq b09308c238 Synced with mrdoob's materials branch. 15 anos atrás
  Mr.doob aebe898625 Forgot to commit MeshDepthMaterial 15 anos atrás
  alteredq bfb8242928 WebGLRenderer also working. 15 anos atrás
  Mr.doob 98dc841aab Added MeshDepthMaterial. 15 anos atrás
  Mr.doob 64df690cc0 SVGRenderer also working. 15 anos atrás
  Mr.doob 22f48a731b CanvasRenderer handles textures again. 15 anos atrás
  Mr.doob 237f165555 ParticleCircleMaterial working again with CanvasRenderer 15 anos atrás
  Mr.doob ce3d641ff2 Changed materials format a bit. 15 anos atrás
  Mr.doob b978e9e592 * Minor tweaks on Rectangle.js 15 anos atrás
  Mr.doob a35b35fde9 * `examples/geometry/primitives` ⟶ `src/extras/primitives` 15 anos atrás
  alteredq 94e77e4cb4 Added caching of element offsets optimization to binary loader. 15 anos atrás
  alteredq 1e36ddee47 Applied mrdoob's optimizations from ascii loader also to binary loader. 15 anos atrás
  Mr.doob 453c6efc0d At Loader.js, as far as I can see we don't need all that `stride` stuff. Removed/Simplified from createModel() by now. That saves *a lot* of multiplications at init of the geometry. 15 anos atrás
  Mr.doob a7d70a0eff * Builders clean up 15 anos atrás
  alteredq 7c26e04c7a Refactored common functionality out of ascii and binary loaders. 15 anos atrás
  alteredq a0fa2ae3dd Optimized binary model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly. 15 anos atrás
  alteredq 188f36be5d Optimized ASCII model format to use indexed UVs. Updated OBJ slim converter and Loader accordingly. 15 anos atrás
  alteredq 514a2e6135 Merged with latest changes in mrdoob's branch. All hex colors should be now without baked opacity. 15 anos atrás

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