تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Mr.doob 88d4eb713d Merge remote-tracking branch 'bhouston/euler3' into dev 12 سال پیش
  Mr.doob 67e34fe557 Clean up and updated builds. 13 سال پیش
  crobi 7c44c5df32 Fix SkinnedMesh so that it can be used with BufferGeometry 13 سال پیش
  Ben Houston 276e9da1ef add THREE.Rotation and remove Object3D.useQuaternion (as we always use quaternion now.) Following recommendation discussed here: https://github.com/mrdoob/three.js/issues/3404#issuecomment-17262516 13 سال پیش
  Mr.doob b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 13 سال پیش
  stoomm 45ff0f4fb8 Update src/objects/SkinnedMesh.js 13 سال پیش
  Mr.doob 6a0b0eb1fd Split SceneUtils.cloneObject into *.clone() 13 سال پیش
  alteredq 15f46931bc Fixed performance regress with skinning. 13 سال پیش
  apendua faab3b0398 Fixed weights normalization in `SkinnedMesh.js`. Added `lengthManhattan` method to `Vector4`. 13 سال پیش
  apendua 9acd1debff Skinning can now cooperate with MorphTargets and MorphNormals. 13 سال پیش
  alteredq 230d39e4d0 Made it possible to enforce use of uniforms instead of float texture for bones. 13 سال پیش
  alteredq c5d85fe632 Use smaller bone texture size for models with smaller skeletons. 13 سال پیش
  alteredq 1ec72fa678 Cleaned up skinning, made fallback to use uniforms if float vertex textures are not available. 13 سال پیش
  alteredq e9dad06e4c First rough version of skinning via float vertex textures. 13 سال پیش
  Mr.doob cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 سال پیش
  Mr.doob ded6c16ad3 Changed Vertex so it's just a Vector3 and updated all the examples. Fixes #1703. 14 سال پیش
  Mr.doob c9213ab544 Added default material to Mesh, Line and ParticleSystem. Fixes #1373. 14 سال پیش
  alteredq a9cc8bceb5 Applied manually fixes from @broady to 'dev' branch. 14 سال پیش
  alteredq b2b7282fcd Got skinning working again. 14 سال پیش
  Mr.doob 6b151b552e Merging with @alteredq's experimental branches. 14 سال پیش
  Mr.doob 76e7ea3461 Added namespace to all the objects that missed it (geometries, uniforms, etc) 15 سال پیش
  Mr.doob c580473ff8 Removed visible check on Object3D.update (children transforms didn't get updated otherwise). 15 سال پیش
  Mikael Emtinger 549f9b03a5 Merged with alteredq. 15 سال پیش
  Mikael Emtinger 0ee15104cb Fixed bug: bone.useQuaternions wasn't set, it is now. 15 سال پیش
  Mr.doob 1a115ae86f Object3D::matrixNeedsUpdate ⟶ Object3D::matrixWorldNeedsUpdate 15 سال پیش
  Mikael Emtinger 2ab6fb41ad Mergable: 15 سال پیش
  Mr.doob d1e3a9d872 Object3D::screenPosition ⟶ Object3D::positionScreen 15 سال پیش
  Mr.doob c7aa2ab3d1 Object3D::localMatrix ⟶ Object3D::matrix 15 سال پیش
  Mr.doob 106db4c3f8 Object3D::autoUpdateMatrix ⟶ Object3D::matrixAutoUpdate 15 سال پیش
  alteredq 313ce3ed94 More refactoring and optimizations. 15 سال پیش

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